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How do you handle your clerics?
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<blockquote data-quote="Shallown" data-source="post: 3266569" data-attributes="member: 1368"><p>First of all all the clerics of my gods have individual spell list drawn from the PHB and Spell compendium. So that makes different religions different.</p><p></p><p>Second in campaign history (even if the players are not yet aware) there is a reason for turning undead. If given time I might develop a differing set of abilities to replace that dependent on the gods but not a priority.</p><p></p><p>Third the priest of a established temple (not all gods have temples or are widely worshiped which has little to no impact on their powers for other reasons.) are not PC PHB clerics but more an adept/expert with a specific spell list as listed above. They are NPC's for the most part with of course a real Cleric mixed in when needed. My focus when it comes to NPC's in religion seldom concerns mechanics. They can do whatever I need them to do and I'll make the mechanics explain it later. Once PC's reach about 6-7th they are more powerful caster's then most church members they will encounter except in the largest cities.</p><p></p><p>PC clerics are considered divinely touched and have the 'spark' that makes them special. Much like christian saints versus just priest cardinals and such. though each religions Dogma may impact exactly how they are treated or veiwed. I try to inbdividualize my churchs a great deal.</p><p></p><p>As far as the PC cleric preaching converting others and administering the churchs Dogma that is done more by thier actions while adventuring than in day to day routines. Though they are responsible for their own prayers and devotions they are not there to convert others.</p><p></p><p>My religion is based around the concept that what you think and do is how the gods get power. This is why Paladins have strict codes of ethics. If they lie even a small white lie they give power to the God that governs lying. Same for priest etc. They may do it if needed but avoided whenever possible. So evil religions don't need temples or direct worshipers (though they have them) they just need a world of people lieing, commiting treachery or out right murder to gain power.</p><p></p><p>This is also why making converts is not as big an issue. though the faithful can use converts for by worship in prayer, devotions and actions they give thier God more power/influence.</p><p></p><p>This also allows me as a GM a lot of latitude when Developing personalities for my priest and faithful. </p><p></p><p>Just a few thoughts.</p></blockquote><p></p>
[QUOTE="Shallown, post: 3266569, member: 1368"] First of all all the clerics of my gods have individual spell list drawn from the PHB and Spell compendium. So that makes different religions different. Second in campaign history (even if the players are not yet aware) there is a reason for turning undead. If given time I might develop a differing set of abilities to replace that dependent on the gods but not a priority. Third the priest of a established temple (not all gods have temples or are widely worshiped which has little to no impact on their powers for other reasons.) are not PC PHB clerics but more an adept/expert with a specific spell list as listed above. They are NPC's for the most part with of course a real Cleric mixed in when needed. My focus when it comes to NPC's in religion seldom concerns mechanics. They can do whatever I need them to do and I'll make the mechanics explain it later. Once PC's reach about 6-7th they are more powerful caster's then most church members they will encounter except in the largest cities. PC clerics are considered divinely touched and have the 'spark' that makes them special. Much like christian saints versus just priest cardinals and such. though each religions Dogma may impact exactly how they are treated or veiwed. I try to inbdividualize my churchs a great deal. As far as the PC cleric preaching converting others and administering the churchs Dogma that is done more by thier actions while adventuring than in day to day routines. Though they are responsible for their own prayers and devotions they are not there to convert others. My religion is based around the concept that what you think and do is how the gods get power. This is why Paladins have strict codes of ethics. If they lie even a small white lie they give power to the God that governs lying. Same for priest etc. They may do it if needed but avoided whenever possible. So evil religions don't need temples or direct worshipers (though they have them) they just need a world of people lieing, commiting treachery or out right murder to gain power. This is also why making converts is not as big an issue. though the faithful can use converts for by worship in prayer, devotions and actions they give thier God more power/influence. This also allows me as a GM a lot of latitude when Developing personalities for my priest and faithful. Just a few thoughts. [/QUOTE]
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