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How do you hope WotC treats the upcoming classic settings?
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<blockquote data-quote="tetrasodium" data-source="post: 8421517" data-attributes="member: 93670"><p>"underdarkish" will be a disaster. Khyber is massively different from The Underdark but because of a stray "eberron's version of the underdark" or similar in one of the early books it's been an excuse to force FR lore and all of the incompatible baggage it carries into games where a gm is trying to make a clean break with a viscerally different setting. One of darksun's strengths is hat it does <em>not </em>have an underdark & even the gith colony stuck in the still semi-advanced blackspine(?) mountains module are very much not underdark.</p><p></p><p>Sticking with the other themes you mention it would be better to just toss a more advanced colonial power out deep in the desert with the motive of being able to do things they can't do back home while basically running forced labor camps with plentiful food/water shipped in from another sphere & former remote villages who never want to leave instead of that uderdarkish thing. Put it deep enough & it doesn't even need that much of a presence. Sure the workers can leave, but a mindrape with new memories that purge any recollection of the location or wonderful bounty in a place with the worse abuses of megacorps & such solves all kinds of problems. They just want to be left alone & might pay off some of the SKs with occasional water/food shipments to keep them looking the other way but other than doing their thing they are just happy to keep using a banana republic that doesn't care what they do.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8421517, member: 93670"] "underdarkish" will be a disaster. Khyber is massively different from The Underdark but because of a stray "eberron's version of the underdark" or similar in one of the early books it's been an excuse to force FR lore and all of the incompatible baggage it carries into games where a gm is trying to make a clean break with a viscerally different setting. One of darksun's strengths is hat it does [I]not [/I]have an underdark & even the gith colony stuck in the still semi-advanced blackspine(?) mountains module are very much not underdark. Sticking with the other themes you mention it would be better to just toss a more advanced colonial power out deep in the desert with the motive of being able to do things they can't do back home while basically running forced labor camps with plentiful food/water shipped in from another sphere & former remote villages who never want to leave instead of that uderdarkish thing. Put it deep enough & it doesn't even need that much of a presence. Sure the workers can leave, but a mindrape with new memories that purge any recollection of the location or wonderful bounty in a place with the worse abuses of megacorps & such solves all kinds of problems. They just want to be left alone & might pay off some of the SKs with occasional water/food shipments to keep them looking the other way but other than doing their thing they are just happy to keep using a banana republic that doesn't care what they do. [/QUOTE]
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Community
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How do you hope WotC treats the upcoming classic settings?
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