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General Tabletop Discussion
*Dungeons & Dragons
How do you hope WotC treats the upcoming classic settings?
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<blockquote data-quote="Steampunkette" data-source="post: 8421595" data-attributes="member: 6796468"><p>Ohhh... Yeah. Now I get ya. You're going Spelljammery out of the gate! I misunderstood.</p><p></p><p>And nope. Not looking for "Kick the dog" "Grimdark". Just looking to have the Gith do a different thing than Black Spine as it was while still keying into the old adventure path to change things around. Rather than it being a fresh invasion force you're running toward thanks to Nibenay's mistakes, it's the crappy Gith of Athas trying desperately to claw and scrape their way off the planet by finding the way they came to Athas in the first place while a handful of "Noble Gith" lord over them. Think Skeksis, with the trappings of their once-powerful empire hanging as rags off their bony forms commanding literally degenerate gith to dig and tunnel to find the MacGuffin of Destiny!</p><p></p><p>I think the Rajaat storyline needs to be blasted from Orbit for this version of the setting. A complete revamp. In large part because the actual cool element of the setting was that there were mysteries everywhere, with answers left up to the DM in most cases, or reduced to shrugs when there was no clear "This is what really happened" provided.</p><p></p><p>I don't think, if they make Dark Sun, that they should include the full Spelljammer Treatment with invaders from Eberron or another setting. It would skew things really hard, and honestly any Spelljamming Magic User would just start Defiling the crap out of everything and not understand -why-... at least not at first.</p><p></p><p>Best to revamp what exists, change it, make it new while still touching on what came before, I think.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8421595, member: 6796468"] Ohhh... Yeah. Now I get ya. You're going Spelljammery out of the gate! I misunderstood. And nope. Not looking for "Kick the dog" "Grimdark". Just looking to have the Gith do a different thing than Black Spine as it was while still keying into the old adventure path to change things around. Rather than it being a fresh invasion force you're running toward thanks to Nibenay's mistakes, it's the crappy Gith of Athas trying desperately to claw and scrape their way off the planet by finding the way they came to Athas in the first place while a handful of "Noble Gith" lord over them. Think Skeksis, with the trappings of their once-powerful empire hanging as rags off their bony forms commanding literally degenerate gith to dig and tunnel to find the MacGuffin of Destiny! I think the Rajaat storyline needs to be blasted from Orbit for this version of the setting. A complete revamp. In large part because the actual cool element of the setting was that there were mysteries everywhere, with answers left up to the DM in most cases, or reduced to shrugs when there was no clear "This is what really happened" provided. I don't think, if they make Dark Sun, that they should include the full Spelljammer Treatment with invaders from Eberron or another setting. It would skew things really hard, and honestly any Spelljamming Magic User would just start Defiling the crap out of everything and not understand -why-... at least not at first. Best to revamp what exists, change it, make it new while still touching on what came before, I think. [/QUOTE]
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Community
General Tabletop Discussion
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How do you hope WotC treats the upcoming classic settings?
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