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General Tabletop Discussion
*Dungeons & Dragons
How do you hope WotC treats the upcoming classic settings?
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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8425631" data-attributes="member: 7023887"><p>. . . And that makes them better for storytelling . . . how exactly? Just because a lot of older authors and storytellers were lazy in the same way as many modern authors/storytellers, that doesn't make this aspect of their storytelling any better. "Traditional storytelling" =/= "good storytelling".</p><p></p><p>It's not "can't", it's "should". Should gods be doing Deus Ex Machinas all the time in the worlds that they exist in? Should the PCs be constantly invalidated because a god can just swoop in and save the day in a campaign world? Should the changes to a setting's lore just be swept under the rug by saying "A Wizard/God Did It!" every time that the lore changes? </p><p></p><p>To me, the clear, obvious answer to all of those questions is a flat-out no. Of course they shouldn't. That's just lazy story telling and world building. It's not that you or WotC "can't" do those things, it's that they really shouldn't, because they're boring and are basically cop-outs. </p><p></p><p>No one has said that. Literally no one. Stop with the strawmen, please. </p><p></p><p>People have certainly argued that humanoid races, which are almost always depicted as having free will, shouldn't have cultural mechanics in their racial stats, and that it should be moved to Background or a separate Culture part of your character. No one has said "Every Culture needs to be the same", though. That would be bland. However, none of us are asking for that, so you're attacking a position that doesn't exist.</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8425631, member: 7023887"] . . . And that makes them better for storytelling . . . how exactly? Just because a lot of older authors and storytellers were lazy in the same way as many modern authors/storytellers, that doesn't make this aspect of their storytelling any better. "Traditional storytelling" =/= "good storytelling". It's not "can't", it's "should". Should gods be doing Deus Ex Machinas all the time in the worlds that they exist in? Should the PCs be constantly invalidated because a god can just swoop in and save the day in a campaign world? Should the changes to a setting's lore just be swept under the rug by saying "A Wizard/God Did It!" every time that the lore changes? To me, the clear, obvious answer to all of those questions is a flat-out no. Of course they shouldn't. That's just lazy story telling and world building. It's not that you or WotC "can't" do those things, it's that they really shouldn't, because they're boring and are basically cop-outs. No one has said that. Literally no one. Stop with the strawmen, please. People have certainly argued that humanoid races, which are almost always depicted as having free will, shouldn't have cultural mechanics in their racial stats, and that it should be moved to Background or a separate Culture part of your character. No one has said "Every Culture needs to be the same", though. That would be bland. However, none of us are asking for that, so you're attacking a position that doesn't exist. [/QUOTE]
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