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Always curious about the frequency and hour length of a game like this. Is it weekly?
It was weekly for the first year or two, then very intermittent for a year or two, then weekly for a while, then twice weekly (too many players so they split up into two groups running on different nights) for most of the last six years.

Typical evening sessions, so 4 hours or so each with some variance; and maybe one all-day session a year just for kicks.
 

It was weekly for the first year or two, then very intermittent for a year or two, then weekly for a while, then twice weekly (too many players so they split up into two groups running on different nights) for most of the last six years.

Typical evening sessions, so 4 hours or so each with some variance; and maybe one all-day session a year just for kicks.

As often with your posts, a glimpse for me into an incomprehensible alternate dimension of TTRPGing!
 

The last Black Aegis campaign started off with the plane the PCs were in being sabotaged when they were flying over the jungle. I used a stopwatch to time how long they had to grab accessories before they had to jump. And then rolled to see how many of the parachutes had been sabotaged. There were six agents and four functional chutes. We roleplayed the entire jump sequence.
 

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