TheSword
Warhammer Fantasy Imperial Plenipotentiary
Bang is good. There will certainly be a bang in that scene. One of the travelers is badly wounded and there are things out there that can smell blood.
I think it all depends on how well the players know each other and the setting. If you go too disruptive for new players who don’t have a familiarity with either the world or the group you confound their expectations before they even know what those expectations are. For folks that have played together a lot and are jaded on taverns, then blowing one up sounds like a lot of fun. It is subverting expectations.
I think it’s cool for characters to know each other but certainly not essential or necessary. For me the first scene is still about introducing and showing their characters off to each other. I also want it to set the tone of the campaign and the world. If the hook is good and the world engaging I don’t think it needs to be artificially forced.
I think it all depends on how well the players know each other and the setting. If you go too disruptive for new players who don’t have a familiarity with either the world or the group you confound their expectations before they even know what those expectations are. For folks that have played together a lot and are jaded on taverns, then blowing one up sounds like a lot of fun. It is subverting expectations.
I think it’s cool for characters to know each other but certainly not essential or necessary. For me the first scene is still about introducing and showing their characters off to each other. I also want it to set the tone of the campaign and the world. If the hook is good and the world engaging I don’t think it needs to be artificially forced.
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