Dr. Awkward said:However, this monist perspective was only one character. I generally leave the origin of psionic powers out of the canon of my games, because I like it to be mysterious and open to interpretation. The funny thing is, it always works, no matter why you think it works, even though the system is based on a philosophical introspection exercise, which tells you something very important about the power. I suppose I'm inspired to a certain extent by Mage: The Awakening, in which reality corresponds to belief, and not vice versa. However, that leaves questions about what exactly is the meta-reality underlying the realities that make various approaches to psionics possible. This is exactly the sort of philosophical question I want to direct psionic characters toward, when they realize that their way is not the one true way, even though there should only be one way due to contradictions that would arise if it were otherwise.
I really like this. It illustrates that, maybe moreso than magic, psionics can be portrayed in multiple ways in the same setting. Whether the explanation actually entails different origins of various characters' powers (i.e. gamma radiation
