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How do you like your ASIs?
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<blockquote data-quote="JThursby" data-source="post: 8454577" data-attributes="member: 7025596"><p>I view ASIs as a storytelling tool to create hooks to play into or against character types. Having all elves in a setting get a bonus to DEX, for example, creates expectations about how PC and NPC elves conduct themselves, like the kind of armor and weapons they use, since the players are aware of the mechanical benefits of a high DEX score. Ideally when playing a storytelling game we want the game to complement the story and the story to complement the game, so having one inform the other is a natural synergy. If your setting's elves favor light/medium armor, finesse and ranged weapons, and ambush tactics, a universal DEX bonus would work to communicate this.</p><p></p><p>The most contemporary D&D race that exemplifies this mindset is the Wayfinder's version of the Warforged, which was built from the ground up with ways to spark the player's imagination. All envoys come with a tool installed into their bodies; why do they have it and how does it shape this character are questions that it organically invites the player to answer with their specific character.</p><p></p><p>I'm ok if the focus in a future version of D&D has character storytelling moved away from ability scores, but I want it replaced with a comprehensive and working system, not the slapdash mess of the Tasha's alternate rules. Heterogeneous options allow for greater creative expression than unstructured homogeneity.</p></blockquote><p></p>
[QUOTE="JThursby, post: 8454577, member: 7025596"] I view ASIs as a storytelling tool to create hooks to play into or against character types. Having all elves in a setting get a bonus to DEX, for example, creates expectations about how PC and NPC elves conduct themselves, like the kind of armor and weapons they use, since the players are aware of the mechanical benefits of a high DEX score. Ideally when playing a storytelling game we want the game to complement the story and the story to complement the game, so having one inform the other is a natural synergy. If your setting's elves favor light/medium armor, finesse and ranged weapons, and ambush tactics, a universal DEX bonus would work to communicate this. The most contemporary D&D race that exemplifies this mindset is the Wayfinder's version of the Warforged, which was built from the ground up with ways to spark the player's imagination. All envoys come with a tool installed into their bodies; why do they have it and how does it shape this character are questions that it organically invites the player to answer with their specific character. I'm ok if the focus in a future version of D&D has character storytelling moved away from ability scores, but I want it replaced with a comprehensive and working system, not the slapdash mess of the Tasha's alternate rules. Heterogeneous options allow for greater creative expression than unstructured homogeneity. [/QUOTE]
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