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D&D General How do you like your ASIs?

What do you like to see in your character creation rules?

  • Fixed ASI including possible negatives.

    Votes: 27 19.9%
  • Fixed ASI without negatives.

    Votes: 5 3.7%
  • Floating ASI with restrictions.

    Votes: 8 5.9%
  • Floating ASI without restrictions.

    Votes: 31 22.8%
  • Some fixed and some floating ASI.

    Votes: 19 14.0%
  • No ASI

    Votes: 35 25.7%
  • Other (feel free to describe)

    Votes: 11 8.1%

  • Total voters
    136

Sabathius42

Bree-Yark
For some reason the world comes together to mandate one very important rule that will permeate all societies for the endless future. Oddly, this declaration reflects how WotC is allowed to present character options during creation in their D&D game. There can only be ONE official method.

How does your faction vote?
 

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vincegetorix

Jewel of the North
No ASI, give thematic, generally useful features and some ribbons instead.

Give a little more space for magic items or consumables that increase stats.

Stats already start way too high to my taste and, let's be honest, the ''run to 20'' is more a short walk than an actual run. Maybe a sprint.
 

Lyxen

Great Old One
The option missing is STRONG racial ASIs, because honestly, a +2 or -2 is nothing. I would like heroic level racial ASIs, Runequest is way lower than D&D on the heroic scale, and they have racial stats from 2d6 to 3d6+6 on Int depending on the race, all playable, and the same on most other stats. And is that a problem ? No, because all these races are extremely different and fantastic, and are not just humans in funny hats.
 


Lyxen

Great Old One
No ASI, give thematic, generally useful features and some ribbons instead.

Stats already start way too high to my taste and, let's be honest, the ''run to 20'' is more a short walk than an actual run. Maybe a sprint.

It's a cakewalk, and there is no other race because after that it's all about these damn overpowered feats, and of course, the same few that everyone uses. What originality ! What inventivity ! What creativity !
 


vincegetorix

Jewel of the North
It's a cakewalk, and there is no other race because after that it's all about these damn overpowered feats, and of course, the same few that everyone uses. What originality ! What inventivity ! What creativity !
Imagine: I dont use feat at my table. So most of the characters are already pushing 20s in different stats at about 10-12th level. After that, all ASIs from the class' progression seem a little wasted.
 

Charlaquin

Goblin Queen (She/They)
If we still lived in a world where the default mode of play was troupe play and rolling stats in order was the most accepted form of ability score generation, then I’d be fine with different races having different dice codes for generating their abilities.
 

Scribe

Hero
Fixed, with possible negatives.

Fire This Is Fine GIF
 

ardoughter

Hero
Supporter
I am not actually a fan of ASI at character creation but if they are there would prefer floating ASI. I do not think that they add much to evocation of racial feature and prefer traits and other ribbon abilities for that. I would prefer to see ASI's removed from level up and prefer feats.
 

Sabathius42

Bree-Yark
The option missing is STRONG racial ASIs, because honestly, a +2 or -2 is nothing. I would like heroic level racial ASIs, Runequest is way lower than D&D on the heroic scale, and they have racial stats from 2d6 to 3d6+6 on Int depending on the race, all playable, and the same on most other stats. And is that a problem ? No, because all these races are extremely different and fantastic, and are not just humans in funny hats.
You still describe fixed with negatives so that option is on there. I left out numbers to make things generic.
 





if given 100% control of 6e I would (be hated but that is besides the point) say no ASI to start, but keep the ASI with class level(that could be traded for feats). However I would also include every race get a series of always active features and activatable abilities to showcase what make them different...
 


I assume you mean from race? None, just increase the point buy/array and make the method for rolling starting ability scores more generous.
If fixed ASIs are indeed gone, this absolutely needs to happen. From system aesthetic perspective having both point buy and completely floating ASIs is terrible. It is effectively two different point buys stacked on top of each other for no reason. Stuff like this gives me hives.

If we still lived in a world where the default mode of play was troupe play and rolling stats in order was the most accepted form of ability score generation, then I’d be fine with different races having different dice codes for generating their abilities.
Interesting you feel that way! I kinda feel ASIs are the non-random version of that. Why would randomness make it acceptable to you and what the troupe play has to do with it?
 

Umbran

Mod Squad
Staff member
I prefer the base rules be more open, and allowing individual tables to restrict if they see fit.

The last couple of times I've used Tasha's ASIs, I've put the +2 where I wanted it, and the +1 where the race would traditionally have had a +2, to sort of carry the theme. But that's just me. I want the system to be open to more "but that's just me" approaches.
 

ReshiIRE

Adventurer
I put 'other'.

I want D&D 6e etc. to adopt something along the lines of either Level Up 5e's ASI system (background provides a fixed boost +1 and a flexible +1 boost) or Pathfinder 2e's system (boosts from class, ancestory, background, and then four free boosts; boosts provide +1 modifier, not +1 to score; ancestories can have two free boosts, one fixed and one free boost, or multiple fixed boosts, one penality, and one free boost, and using an 'Optional Penalty' system, take a penalty to two modifiers in exchange for a boost to a score - which allows any ancestory to play any class effectively, if not optimally).

The current system is just crap and doesn't satisfy anyone.
 

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