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<blockquote data-quote="Dausuul" data-source="post: 8455411" data-attributes="member: 58197"><p>An "aptitude" trait which applies to a group of related skills and provides the following benefits:</p><p></p><p>1. If you make a skill check from that group, and you <em>aren't </em>proficient, you get half your proficiency bonus*.</p><p>2. When you have the option to gain proficiency in a skill, you can instead gain two skills from that group.</p><p></p><p>This provides the following advantages over ability scores:</p><ul> <li data-xf-list-type="ul">A bunch of number-crunching at the start of chargen is totally eliminated.</li> <li data-xf-list-type="ul">In play, you only need to know two numbers: Your proficiency bonus, and half your proficiency bonus. I can't tell you how many times I've watched novice players stumble over which numbers to add to a given roll.</li> <li data-xf-list-type="ul">Independence at chargen. You can pay for aptitude without <em>also</em> paying for a lot of other stuff you may not want or care about (e.g., saving throws, attack and damage bonuses, the option to multiclass).</li> <li data-xf-list-type="ul">Related to the previous, choosing a descriptor to flesh out your character concept ("educated/scholarly") no longer requires you to sacrifice combat effectiveness if you don't happen to belong to the right class (wizard).</li> </ul><p><span style="font-size: 12px">*Proficiency bonus would be increased to compensate for the lack of ability mods.</span></p></blockquote><p></p>
[QUOTE="Dausuul, post: 8455411, member: 58197"] An "aptitude" trait which applies to a group of related skills and provides the following benefits: 1. If you make a skill check from that group, and you [I]aren't [/I]proficient, you get half your proficiency bonus*. 2. When you have the option to gain proficiency in a skill, you can instead gain two skills from that group. This provides the following advantages over ability scores: [LIST] [*]A bunch of number-crunching at the start of chargen is totally eliminated. [*]In play, you only need to know two numbers: Your proficiency bonus, and half your proficiency bonus. I can't tell you how many times I've watched novice players stumble over which numbers to add to a given roll. [*]Independence at chargen. You can pay for aptitude without [I]also[/I] paying for a lot of other stuff you may not want or care about (e.g., saving throws, attack and damage bonuses, the option to multiclass). [*]Related to the previous, choosing a descriptor to flesh out your character concept ("educated/scholarly") no longer requires you to sacrifice combat effectiveness if you don't happen to belong to the right class (wizard). [/LIST] [SIZE=3]*Proficiency bonus would be increased to compensate for the lack of ability mods.[/SIZE] [/QUOTE]
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