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<blockquote data-quote="Yaarel" data-source="post: 8455415" data-attributes="member: 58172"><p>Yes, and repeating words is what makes an unintended appearance of racism possible.</p><p></p><p></p><p>It depends on which races have "tribes". Are they "primitives"? While the "advanced" "civilized" races dont have tribes?</p><p></p><p></p><p>The word "tribe" has only a reallife meaning.</p><p></p><p></p><p>Period.</p><p></p><p></p><p></p><p></p><p></p><p>Just as a "chemical smell" test, I went thru the 2014 Monster Manual to see where it uses the term "tribe"</p><p></p><p>While the 5e use of the term "tribe" (and "shaman") isnt as awful as in previous editions, 5e is only slightly better. The 5e designers preserve tropes that use the term "tribe" in pejorative contexts that are "primitive" and lacking civilization, or else in contexts that are horrifically depraved and Evil.</p><p></p><p>The use of the term suggests the designers have little positive sense of what a "tribe" might be, or why reallife humans might want to have a culture that is one.</p><p></p><p></p><p></p><p><strong>"TRIBE" in the 5e Monster Manual</strong></p><p>• goblin and hobgoblin (entry: bugbear)</p><p>• goblin (goblin monarch "glorified boss" over "lairs")</p><p>• hobgoblin ("tribal bands")</p><p>• centaur ("roam wilderness far from laws", "conflict when encounter settlements", "a centaur that cant keep pace with the rest of its tribe is left behind")</p><p>• desert nomadic tribes (entry: blue dragon)</p><p>• Chaotic Evil Humanoids (entry: red dragon)</p><p>• orc (entry: ettin)</p><p>• orc ("tribes like plagues", "bloodlust", "savaging", "roving bands", "no innovation", "the tribe en masse carve a bloody path", "sate their appetites", "rampaging horde", "war chief")</p><p>• giants: "isolated tribes and clans", "shamans", opposite "empires"</p><p>• lizardfolk ("arent skilled artisans", "lizardfolk shamans", "prisoners eaten by the tribe")</p><p>• merfolk ("tribes and kingdoms", "lack means to write books")</p><p>• quaggoth ("never an enlightened species", "brutal", "savage", "nocturnal arboreal hunters", "cannibalism", "ferocity", "tribal shaman")</p><p>• troglodyte ("savage, degenerate, constant state of war", "loathsome, blood, dung", "filth", "too simple to plan", "raids", "hunting", "sadistic pleasure", "no mercy", "scavenging", "the largest become the leaders of the tribe", "make little", "a troglodyte tribe might be torn apart by battles over a single longsword", "demonic", "monstrous")</p><p>• flying snake ("tribespeople and cultists")</p><p>• druid ("forest, wilderness", "protect the natural from civilization", "tribal shamans heal")</p><p>• tribal warrior ("beyond civilization, fishing, hunting")</p><p></p><p></p><p></p><p>The impression from the Monster Manual descriptions suggests a poor opinion about what a "tribe" is, and which "races" should have them.</p><p></p><p>These kinds of stereotypes about "tribes" are highly problematic.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8455415, member: 58172"] Yes, and repeating words is what makes an unintended appearance of racism possible. It depends on which races have "tribes". Are they "primitives"? While the "advanced" "civilized" races dont have tribes? The word "tribe" has only a reallife meaning. Period. Just as a "chemical smell" test, I went thru the 2014 Monster Manual to see where it uses the term "tribe" While the 5e use of the term "tribe" (and "shaman") isnt as awful as in previous editions, 5e is only slightly better. The 5e designers preserve tropes that use the term "tribe" in pejorative contexts that are "primitive" and lacking civilization, or else in contexts that are horrifically depraved and Evil. The use of the term suggests the designers have little positive sense of what a "tribe" might be, or why reallife humans might want to have a culture that is one. [B]"TRIBE" in the 5e Monster Manual[/B] • goblin and hobgoblin (entry: bugbear) • goblin (goblin monarch "glorified boss" over "lairs") • hobgoblin ("tribal bands") • centaur ("roam wilderness far from laws", "conflict when encounter settlements", "a centaur that cant keep pace with the rest of its tribe is left behind") • desert nomadic tribes (entry: blue dragon) • Chaotic Evil Humanoids (entry: red dragon) • orc (entry: ettin) • orc ("tribes like plagues", "bloodlust", "savaging", "roving bands", "no innovation", "the tribe en masse carve a bloody path", "sate their appetites", "rampaging horde", "war chief") • giants: "isolated tribes and clans", "shamans", opposite "empires" • lizardfolk ("arent skilled artisans", "lizardfolk shamans", "prisoners eaten by the tribe") • merfolk ("tribes and kingdoms", "lack means to write books") • quaggoth ("never an enlightened species", "brutal", "savage", "nocturnal arboreal hunters", "cannibalism", "ferocity", "tribal shaman") • troglodyte ("savage, degenerate, constant state of war", "loathsome, blood, dung", "filth", "too simple to plan", "raids", "hunting", "sadistic pleasure", "no mercy", "scavenging", "the largest become the leaders of the tribe", "make little", "a troglodyte tribe might be torn apart by battles over a single longsword", "demonic", "monstrous") • flying snake ("tribespeople and cultists") • druid ("forest, wilderness", "protect the natural from civilization", "tribal shamans heal") • tribal warrior ("beyond civilization, fishing, hunting") The impression from the Monster Manual descriptions suggests a poor opinion about what a "tribe" is, and which "races" should have them. These kinds of stereotypes about "tribes" are highly problematic. [/QUOTE]
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