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<blockquote data-quote="Vince_Snetterton" data-source="post: 8455435" data-attributes="member: 7033114"><p>OK here goes, for the millionth time by the millionth poster:</p><p></p><p>Ability stats are genetic. A Golaith or Dwarf or Half-Orc all are naturally stronger and tougher due to evolutionary pressures. They had to be due to the environment they evolved in. And yes, Darwinism works in D&D. A Halfling was never going to overpower some wild animal with brute strength, so they evolved to be quicker, more dexterous. Gnomes, well, they evolved where the smarter of the species thrived. The same process can be applied throughout the now Pokemon universe of all playable species.</p><p></p><p>Now, are there exceptions to the basic evolutionary pressures? Of course. </p><p>And players get to mess with a 27 point buy or Std Array to present those exceptions and differences within a species. </p><p></p><p>But ONLY after minimum levels of ability stats for that species have been met. See my post from several pages back. People want to apply a floating ASI? OK, knock yourself out. But ONLY after MINIMUM ability scores attributed to that speces are met using the 27 point buy or Std Array. And of course, under NO situation, does a char start at level 1 with any ability over 17.</p></blockquote><p></p>
[QUOTE="Vince_Snetterton, post: 8455435, member: 7033114"] OK here goes, for the millionth time by the millionth poster: Ability stats are genetic. A Golaith or Dwarf or Half-Orc all are naturally stronger and tougher due to evolutionary pressures. They had to be due to the environment they evolved in. And yes, Darwinism works in D&D. A Halfling was never going to overpower some wild animal with brute strength, so they evolved to be quicker, more dexterous. Gnomes, well, they evolved where the smarter of the species thrived. The same process can be applied throughout the now Pokemon universe of all playable species. Now, are there exceptions to the basic evolutionary pressures? Of course. And players get to mess with a 27 point buy or Std Array to present those exceptions and differences within a species. But ONLY after minimum levels of ability stats for that species have been met. See my post from several pages back. People want to apply a floating ASI? OK, knock yourself out. But ONLY after MINIMUM ability scores attributed to that speces are met using the 27 point buy or Std Array. And of course, under NO situation, does a char start at level 1 with any ability over 17. [/QUOTE]
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