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How do you like your ASIs?
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<blockquote data-quote="Crimson Longinus" data-source="post: 8455521" data-attributes="member: 7025508"><p>Right. But you could also allow players at your table float ASIs without WoTC approval. Yet people wanted WotC to change the rules.</p><p>Ultimately I really don't think "PCs are unique and don't need to conform to limits of the rest of their species" is logically compatible with race as a mechanics package. So if that's the logic, then races need to go altogether. They can exist as fluff, but having race mechanics for characters that do not need to conform to their race is a totally incoherent concept. This again is about one of my two important questions regarding this: what is the purpose of the races in the game?</p><p></p><p></p><p>Depended. I might. I would probably prefer to make unique character qualities into feats, so that they could be applied on top of the species without the character weirdly losing some qualities of their species. Though Dhampirs are weird case, as they're not a proper species to begin with.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8455521, member: 7025508"] Right. But you could also allow players at your table float ASIs without WoTC approval. Yet people wanted WotC to change the rules. Ultimately I really don't think "PCs are unique and don't need to conform to limits of the rest of their species" is logically compatible with race as a mechanics package. So if that's the logic, then races need to go altogether. They can exist as fluff, but having race mechanics for characters that do not need to conform to their race is a totally incoherent concept. This again is about one of my two important questions regarding this: what is the purpose of the races in the game? Depended. I might. I would probably prefer to make unique character qualities into feats, so that they could be applied on top of the species without the character weirdly losing some qualities of their species. Though Dhampirs are weird case, as they're not a proper species to begin with. [/QUOTE]
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