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<blockquote data-quote="Lyxen" data-source="post: 8455732" data-attributes="member: 7032025"><p>And then, would you deny that inherent species/race capabilities, like having magical powers or having different strengths and weaknesses in terms of basic stats would certainly be a huge factor in adaptation to the environment but also in terms of culture ?</p><p></p><p>That's the problem with all these reasonings, they don't recognise these basic facts, because all they care about is:</p><ul> <li data-xf-list-type="ul">Being frightenend of translating real-world stereotypes and being accused of racism.</li> <li data-xf-list-type="ul">"Equality in technical terms" because otherwise people complain about balance and powergamers whine about the lack of options (since they only want to play the top 10% of class/race power anyway).</li> </ul><p></p><p>They strap on culture at a later point once all the blandness has gone in, and then find themselves unable to do anything at that point because, well, it's just bland.</p><p></p><p>Compare to Runequest, which goes the exact different way, may races/species extremely diverse by tying them initially to runes, giving them distinctive magic, abilities and stats, seeing what various environment they adapt to because of that, and then deduce the culture that this has produced over time. This gives strong, vibrant cultures, where people are not afraid to play a primitive nomad from an inhuman species.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8455732, member: 7032025"] And then, would you deny that inherent species/race capabilities, like having magical powers or having different strengths and weaknesses in terms of basic stats would certainly be a huge factor in adaptation to the environment but also in terms of culture ? That's the problem with all these reasonings, they don't recognise these basic facts, because all they care about is: [LIST] [*]Being frightenend of translating real-world stereotypes and being accused of racism. [*]"Equality in technical terms" because otherwise people complain about balance and powergamers whine about the lack of options (since they only want to play the top 10% of class/race power anyway). [/LIST] They strap on culture at a later point once all the blandness has gone in, and then find themselves unable to do anything at that point because, well, it's just bland. Compare to Runequest, which goes the exact different way, may races/species extremely diverse by tying them initially to runes, giving them distinctive magic, abilities and stats, seeing what various environment they adapt to because of that, and then deduce the culture that this has produced over time. This gives strong, vibrant cultures, where people are not afraid to play a primitive nomad from an inhuman species. [/QUOTE]
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