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<blockquote data-quote="clearstream" data-source="post: 8455762" data-attributes="member: 71699"><p>That's rather underselling it.</p><p></p><p>+1 on Dex is equivalent for many characters as having the Defense fighting style for free, gaining +1 on initiative, +1 on every attack chance and +1 on every damage roll, and +1 on highly relevant skills and tools such as stealth and thieves' tools. Seeing as the latter are often opposed by passive thresholds, the flat add is more beneficial than appears on surface.</p><p></p><p>For a glamour bard, at 5th level +1 charisma is another 8 temp-HP and opportunity-attack free reaction move they can grant to an ally. It's another humanoid you can enthrall. It's always another use of inspiration. It's a boost to the chance of success of almost all their spells, particularly vicious mockery, which they will be spamming. And it boosts often-powerful skills such as persuasion. It's another spell 'in mind' each day.</p><p></p><p>For a bladesinger, +1 Int is a boost to AC equal to the Defense fighting style, and an increased chance to maintain concentration. Because of the way that maths works, AC from Int can be multiplied through spells like <em>shield</em> and <em>blur</em> to give exponentially better ability to tank: better than the best martial. It's another spell in mind.</p><p></p><p>These examples are considering only the placement of say +2, but all races have a second boost, and that also matters. So our high-elf bladesinger can gain all the benefits I described of +1 on Dex <em>with </em>all the benefits I described of +1 on Int. A drow bladesinger gets half of that. A dwarf bladesinger, none of it. Seeing as bladesingers have extra attack, the +1 from Dex on attack and damage applies twice a turn and using <em>green-flame blade</em> they can add their +1 from Int to the damage dealt by one of those attacks.</p><p></p><p>To characterise it as '+1 on some rolls' feels like rhetoric. From other posts I think you understand the game mechanics better than that.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8455762, member: 71699"] That's rather underselling it. +1 on Dex is equivalent for many characters as having the Defense fighting style for free, gaining +1 on initiative, +1 on every attack chance and +1 on every damage roll, and +1 on highly relevant skills and tools such as stealth and thieves' tools. Seeing as the latter are often opposed by passive thresholds, the flat add is more beneficial than appears on surface. For a glamour bard, at 5th level +1 charisma is another 8 temp-HP and opportunity-attack free reaction move they can grant to an ally. It's another humanoid you can enthrall. It's always another use of inspiration. It's a boost to the chance of success of almost all their spells, particularly vicious mockery, which they will be spamming. And it boosts often-powerful skills such as persuasion. It's another spell 'in mind' each day. For a bladesinger, +1 Int is a boost to AC equal to the Defense fighting style, and an increased chance to maintain concentration. Because of the way that maths works, AC from Int can be multiplied through spells like [I]shield[/I] and [I]blur[/I] to give exponentially better ability to tank: better than the best martial. It's another spell in mind. These examples are considering only the placement of say +2, but all races have a second boost, and that also matters. So our high-elf bladesinger can gain all the benefits I described of +1 on Dex [I]with [/I]all the benefits I described of +1 on Int. A drow bladesinger gets half of that. A dwarf bladesinger, none of it. Seeing as bladesingers have extra attack, the +1 from Dex on attack and damage applies twice a turn and[I] [/I]using [I]green-flame blade[/I] they can add their +1 from Int to the damage dealt by one of those attacks. To characterise it as '+1 on some rolls' feels like rhetoric. From other posts I think you understand the game mechanics better than that. [/QUOTE]
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