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<blockquote data-quote="FrozenNorth" data-source="post: 8455798" data-attributes="member: 7020832"><p>While I generally agree with you about how the game is played, I disagree with the last point. 5e adventures tend to be balanced relatively loosely, so that a character that starts with a +2 in their main stat isn’t unviable compared to one who receives a +3.</p><p></p><p>I find that pure floating puts too much pressure on getting that 16 in your main stat, so that we are trading one set of unfortunate assumptions (re race) for a separate set (if you aren’t the absolute top at your main ability, you aren’t worth playing). I love the half-orc wizard who despite being pretty damn smart is not as smart as the elf wizards and had to work that much harder to succeed.</p><p></p><p>That is why I favour of fixed and floating ASI. A half-orc wizard probably won’t be as good as an elf wizard right out of the gate, but they aren’t really disadvantaged either.</p></blockquote><p></p>
[QUOTE="FrozenNorth, post: 8455798, member: 7020832"] While I generally agree with you about how the game is played, I disagree with the last point. 5e adventures tend to be balanced relatively loosely, so that a character that starts with a +2 in their main stat isn’t unviable compared to one who receives a +3. I find that pure floating puts too much pressure on getting that 16 in your main stat, so that we are trading one set of unfortunate assumptions (re race) for a separate set (if you aren’t the absolute top at your main ability, you aren’t worth playing). I love the half-orc wizard who despite being pretty damn smart is not as smart as the elf wizards and had to work that much harder to succeed. That is why I favour of fixed and floating ASI. A half-orc wizard probably won’t be as good as an elf wizard right out of the gate, but they aren’t really disadvantaged either. [/QUOTE]
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