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<blockquote data-quote="clearstream" data-source="post: 8455860" data-attributes="member: 71699"><p>Cults of Terror, yes. It was the Crimson Bat that put real fear in the PCs. It's horrific nature and placement in the cults of terror felt like it unmasked the Seven Mothers (in case anyone was in doubt). And the way that - IIRC - it could move along the glow-line - amplified its oppressive implications. I didn't take the Imperials to be all cut of one cloth, but for adventurers on the borderlands they figured as a constraining, frustrating and sometimes hostile force. Were I running the campaign now, I'd make them sometimes helpful, also.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8455860, member: 71699"] Cults of Terror, yes. It was the Crimson Bat that put real fear in the PCs. It's horrific nature and placement in the cults of terror felt like it unmasked the Seven Mothers (in case anyone was in doubt). And the way that - IIRC - it could move along the glow-line - amplified its oppressive implications. I didn't take the Imperials to be all cut of one cloth, but for adventurers on the borderlands they figured as a constraining, frustrating and sometimes hostile force. Were I running the campaign now, I'd make them sometimes helpful, also. [/QUOTE]
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