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<blockquote data-quote="Jfdlsjfd" data-source="post: 8455887" data-attributes="member: 42856"><p>Even the way the question is formulated can influence results. "Do you want to lock certain races into stereotypical classes?" and "Do you want some classes to be better at certain classes?" are maybe asking the same things but might not yield the same results. The debate will probably grind on, I concur, until everyone recognize it's a matter of preference. </p><p></p><p></p><p></p><p>It might be if one is the only one playing this way (ie, not trying to make the perfect character). If everyone is trying to portray an especially effective character in a group, the GM just adjust the difficulties of the opponents to take that into account. The game isn't easier or more difficult as a result. Same if everyone is portraying a less-than-paragon of his class and priorizing less critical stats. It will simply result in the GM toning down the opposition. In a mixed group, however, it can lead to less spotlight if one player is playing the best wizard of the universe while the other is playing an OKayish meddler of the arcane, accepted into the academy because he was a great quarterback.</p><p></p><p></p><p></p><p>I agree. I wouldn't have a problem with goliaths not being mechanically stronger than halflings if the setting was making clear that goliaths are not known for their strength and halfling for being small. As soon as halflings are the same size as humans, the ceiling of their houses is at the same level as human houses, for example.</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 8455887, member: 42856"] Even the way the question is formulated can influence results. "Do you want to lock certain races into stereotypical classes?" and "Do you want some classes to be better at certain classes?" are maybe asking the same things but might not yield the same results. The debate will probably grind on, I concur, until everyone recognize it's a matter of preference. It might be if one is the only one playing this way (ie, not trying to make the perfect character). If everyone is trying to portray an especially effective character in a group, the GM just adjust the difficulties of the opponents to take that into account. The game isn't easier or more difficult as a result. Same if everyone is portraying a less-than-paragon of his class and priorizing less critical stats. It will simply result in the GM toning down the opposition. In a mixed group, however, it can lead to less spotlight if one player is playing the best wizard of the universe while the other is playing an OKayish meddler of the arcane, accepted into the academy because he was a great quarterback. I agree. I wouldn't have a problem with goliaths not being mechanically stronger than halflings if the setting was making clear that goliaths are not known for their strength and halfling for being small. As soon as halflings are the same size as humans, the ceiling of their houses is at the same level as human houses, for example. [/QUOTE]
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