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<blockquote data-quote="clearstream" data-source="post: 8455947" data-attributes="member: 71699"><p>And likewise, I say the burden is on you to provide anything other than assertions. If you could, we should have seen them by now.</p><p></p><p>You disliked the example of Dexterity - because you were forced to concede it amounted to more than only +1 on one or two rolls. And I explained cases where Intelligence and Charisma mattered. Especially powerfully because the two could be met by one race pick, traditionally.</p><p></p><p>For Strength and Constitution, a good example is mountain dwarf and half orc. The bonuses they get can increase both modifiers by +1. How does that play out? A fighter at 5th level will have 5 hit points from that +1, almost a level more than without. They add it to hit dice expended when resting so they recover more hit points at each short rest. An Eldritch Knight will have better concentration. The strength bonus will apply to both the attacks a 5th level fighter gets, and all three at 11th. All of those attacks will be more likely to hit, and deal more damage. The fighter is more likely to be able to wear plate without penalty, giving them +2 AC over chainmail, or 10' better speed. Their athletics will have a higher minimum roll, and they will be better at grappling and shoving - particularly relevant if they choose a feat like Shield Master. They can jump slightly further and slightly higher, without rolling. They can hold their breath longer, go without food or water longer, cope with heat and cold more easily.</p><p></p><p>In my post up-thread, and here, I show exactly what I claimed, which is that your characterisation of '+1 on a few rolls' is inadequate. It fails to consider that a character can hit the +1 threshold for two abilities at once, not just one, and that ability modifiers have many mechanical consequences throughout the system.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8455947, member: 71699"] And likewise, I say the burden is on you to provide anything other than assertions. If you could, we should have seen them by now. You disliked the example of Dexterity - because you were forced to concede it amounted to more than only +1 on one or two rolls. And I explained cases where Intelligence and Charisma mattered. Especially powerfully because the two could be met by one race pick, traditionally. For Strength and Constitution, a good example is mountain dwarf and half orc. The bonuses they get can increase both modifiers by +1. How does that play out? A fighter at 5th level will have 5 hit points from that +1, almost a level more than without. They add it to hit dice expended when resting so they recover more hit points at each short rest. An Eldritch Knight will have better concentration. The strength bonus will apply to both the attacks a 5th level fighter gets, and all three at 11th. All of those attacks will be more likely to hit, and deal more damage. The fighter is more likely to be able to wear plate without penalty, giving them +2 AC over chainmail, or 10' better speed. Their athletics will have a higher minimum roll, and they will be better at grappling and shoving - particularly relevant if they choose a feat like Shield Master. They can jump slightly further and slightly higher, without rolling. They can hold their breath longer, go without food or water longer, cope with heat and cold more easily. In my post up-thread, and here, I show exactly what I claimed, which is that your characterisation of '+1 on a few rolls' is inadequate. It fails to consider that a character can hit the +1 threshold for two abilities at once, not just one, and that ability modifiers have many mechanical consequences throughout the system. [/QUOTE]
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