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<blockquote data-quote="Jfdlsjfd" data-source="post: 8456822" data-attributes="member: 42856"><p>Old, outdated way of the past: Orcs get +2 to STR ans -2 to INT because their creator god made them to defile the land, and he deemed such goal would be better achieved by creating strong, rabid warriors instead of philosphers.</p><p></p><p></p><p>Modern, much superior way of the present: people raised in the orcish lands have been culturally prompted to practice sports daily, much more than in other countries. Unfortunately, due to the cultural emphasis on unregulated kickboxing as taugh in Phys. Ed. classes, many students, especially those less gifted for these activities, die around high school age. The remainder survives to enter one of the famous adventuring curriculums taught into the Orcish instituions of higher learning, but alas! they often suffer from repeated hits on the head leading to loss of memory and a slightly limited memorization ability.</p><p></p><p>Take two cultural traits if you garduated from one the orclands unis:</p><p></p><p>This is Sparta: due to the integrated military and sportive training you got, have a cultural +1 bonus to hit and damage in melee, and increase your carrying ability by 30 pounds.</p><p></p><p>Hit on the nogging: repeated damage to the head is beyond ability of healing magic to repair short of a wish or reincarnate spell. You get a -1 to the DC of your spells and magic attack as your tend to fail to remember the intricacies of arcane spellcasting.</p><p></p><p>Do you want fries with that?: in orclands, saying you're an History or Arcane major will generally be met with snide comment about a future carreer in a fast food joint. Have a -1 penalty to INT based skills as teaching of these skills suffer from an influx of subpar students dragging down the class.</p><p></p><p>To be fair, no ASIs (or a floating +1) and cultural traits could work as a compromise.</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 8456822, member: 42856"] Old, outdated way of the past: Orcs get +2 to STR ans -2 to INT because their creator god made them to defile the land, and he deemed such goal would be better achieved by creating strong, rabid warriors instead of philosphers. Modern, much superior way of the present: people raised in the orcish lands have been culturally prompted to practice sports daily, much more than in other countries. Unfortunately, due to the cultural emphasis on unregulated kickboxing as taugh in Phys. Ed. classes, many students, especially those less gifted for these activities, die around high school age. The remainder survives to enter one of the famous adventuring curriculums taught into the Orcish instituions of higher learning, but alas! they often suffer from repeated hits on the head leading to loss of memory and a slightly limited memorization ability. Take two cultural traits if you garduated from one the orclands unis: This is Sparta: due to the integrated military and sportive training you got, have a cultural +1 bonus to hit and damage in melee, and increase your carrying ability by 30 pounds. Hit on the nogging: repeated damage to the head is beyond ability of healing magic to repair short of a wish or reincarnate spell. You get a -1 to the DC of your spells and magic attack as your tend to fail to remember the intricacies of arcane spellcasting. Do you want fries with that?: in orclands, saying you're an History or Arcane major will generally be met with snide comment about a future carreer in a fast food joint. Have a -1 penalty to INT based skills as teaching of these skills suffer from an influx of subpar students dragging down the class. To be fair, no ASIs (or a floating +1) and cultural traits could work as a compromise. [/QUOTE]
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