Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you like your ASIs?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lyxen" data-source="post: 8457322" data-attributes="member: 7032025"><p>And that is a really surprising statement. On the contrary, I think it shows a great deal of empathy, which is about understanding their motivations, possibly better than they do themselves. Except in some extreme cases (and these are probably rare), D&D is not a pure game, there will be mixes of all the elements in there, whether it's (and these are not exclusive) the three pillars, roleplaying, optimisation, etc.</p><p></p><p>It's therefore not "bad" in anyway to give power to one's character to overcome the challenges ahead. For example, except again in rare cases, people are not going to make a character which is completely dysfunctional (and at some, if not most, tables, creating a truly dysfunctional character can certainly be a case of being a wangrod and not wanting to participate to the game as played by the other people around it).</p><p></p><p>Using Floating ASIs does not make you a munchkin, neither does it make you a powergamer. But it is a power option, and if you choose it, it's best that you understand the reasons for your choice, because that one is clear.</p><p></p><p>To contrast things, let's look at rolling stats, which is still the only default option in the game. I'm not sure how many people are using this, in percentage. There are lots of people who use it for power reasons, because it's the only way in the rules to get really powerful scores, and honestly when you see some creatures out there, it's obvious that it's not being used straight out of the box, it's only being used for multiple rollings until something "acceptable" (i.e. at least one 18 and more if possible). In which case it's usually being described with a "but I was really lucky: (yeah, right, like we are supposed to believe that, but it's another story). But some people also use it (there is a good example in that other thread) to generate really unexpected characters (and by the way, the poster there then realised that he did not want Floating ASIs, because they would just disrupt the unexpectedness of the character). At our tables, we do it for that purpose, but also to counter the "builds" of our few remaining powergamers, as these are always created along the line of perfect ability scores generated by point-buy.</p><p></p><p>So, as a contrast, although it can be used for power, it's not a pure power option, there are other considerations there. It's not the case for the Floating ASIs, it's just pure power, you can get just as, or actually much more creative using the standard generation methods of the game. But there is that core of "I should be entitled a 16" like anyone, which is a bit the same as with the point-buy "I am entitled as many points as anyone else in the game".</p><p></p><p>At our tables, no one but the DM and you know your characters and your stats, and even though some might know your class, it's very unlikely that they will know your exact race and possibly archetype. So why care, as long as you're having fun with your character ?</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8457322, member: 7032025"] And that is a really surprising statement. On the contrary, I think it shows a great deal of empathy, which is about understanding their motivations, possibly better than they do themselves. Except in some extreme cases (and these are probably rare), D&D is not a pure game, there will be mixes of all the elements in there, whether it's (and these are not exclusive) the three pillars, roleplaying, optimisation, etc. It's therefore not "bad" in anyway to give power to one's character to overcome the challenges ahead. For example, except again in rare cases, people are not going to make a character which is completely dysfunctional (and at some, if not most, tables, creating a truly dysfunctional character can certainly be a case of being a wangrod and not wanting to participate to the game as played by the other people around it). Using Floating ASIs does not make you a munchkin, neither does it make you a powergamer. But it is a power option, and if you choose it, it's best that you understand the reasons for your choice, because that one is clear. To contrast things, let's look at rolling stats, which is still the only default option in the game. I'm not sure how many people are using this, in percentage. There are lots of people who use it for power reasons, because it's the only way in the rules to get really powerful scores, and honestly when you see some creatures out there, it's obvious that it's not being used straight out of the box, it's only being used for multiple rollings until something "acceptable" (i.e. at least one 18 and more if possible). In which case it's usually being described with a "but I was really lucky: (yeah, right, like we are supposed to believe that, but it's another story). But some people also use it (there is a good example in that other thread) to generate really unexpected characters (and by the way, the poster there then realised that he did not want Floating ASIs, because they would just disrupt the unexpectedness of the character). At our tables, we do it for that purpose, but also to counter the "builds" of our few remaining powergamers, as these are always created along the line of perfect ability scores generated by point-buy. So, as a contrast, although it can be used for power, it's not a pure power option, there are other considerations there. It's not the case for the Floating ASIs, it's just pure power, you can get just as, or actually much more creative using the standard generation methods of the game. But there is that core of "I should be entitled a 16" like anyone, which is a bit the same as with the point-buy "I am entitled as many points as anyone else in the game". At our tables, no one but the DM and you know your characters and your stats, and even though some might know your class, it's very unlikely that they will know your exact race and possibly archetype. So why care, as long as you're having fun with your character ? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you like your ASIs?
Top