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<blockquote data-quote="Scribe" data-source="post: 8457964" data-attributes="member: 6807152"><p>I mean maybe? In a world where the majority cannot even see that the right choice is 'Fixed with Negative Modifiers', I wouldn't say its outside the realm of possibility that some may like to drop ASI completely. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>I'm not disagreeing or even commenting on this. For the record, I am for fixed, with negative, ASI.</p><p></p><p></p><p></p><p>I know, those are the players I'm talking about. The question isnt if they exist, the question isnt even about the motivation, as IMO that part is also solved.</p><p></p><p>The notable thing I had not considered, is that it closes the gap at tables where both optimizers, and lets call them 'narrative' players exist.</p><p></p><p>The narrative players know the correct stats, after all I'm quite sure the optimizers would tell them all about it.</p><p>The narrative players value more, the RP/BG/Story aspect, and that is 100% fine.</p><p></p><p>In a setting in which Floating exists (and it does, officially now) the fact those narrative players can now make the 'correct' statistical choice as well as play whatever their pet race is, allowing them to keep closer to the optimizer in performance, is a net win.</p><p></p><p>Thats all I'm saying.</p></blockquote><p></p>
[QUOTE="Scribe, post: 8457964, member: 6807152"] I mean maybe? In a world where the majority cannot even see that the right choice is 'Fixed with Negative Modifiers', I wouldn't say its outside the realm of possibility that some may like to drop ASI completely. ;) I'm not disagreeing or even commenting on this. For the record, I am for fixed, with negative, ASI. I know, those are the players I'm talking about. The question isnt if they exist, the question isnt even about the motivation, as IMO that part is also solved. The notable thing I had not considered, is that it closes the gap at tables where both optimizers, and lets call them 'narrative' players exist. The narrative players know the correct stats, after all I'm quite sure the optimizers would tell them all about it. The narrative players value more, the RP/BG/Story aspect, and that is 100% fine. In a setting in which Floating exists (and it does, officially now) the fact those narrative players can now make the 'correct' statistical choice as well as play whatever their pet race is, allowing them to keep closer to the optimizer in performance, is a net win. Thats all I'm saying. [/QUOTE]
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