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<blockquote data-quote="teitan" data-source="post: 8458191" data-attributes="member: 3457"><p>I am old school as a DM but I am not a grognard. I don't mind the no negatives but I also understand why they existed. For me, my middle road is one fixed (there are inherent differences) plus one floating (training) with a negative that can be offset by the floating to represent that one character that is different from his fellows or to represent that elf who, while being inherently more dextrous by genetics, hones his intellect to become a great wizard of Evermeet. A Dwarf, hardy by nature, who becomes a great orator and story teller of the history and traditions of his people, able to move even the toughest of crowds in the dankest and dingiest bars of Baldur's Gate. A Half-Orc, who is incredibly strong due to her heritage, also has grown to be wise in the ways of the world, and many underestimate her because of this (charisma penalty if you use ASP).</p></blockquote><p></p>
[QUOTE="teitan, post: 8458191, member: 3457"] I am old school as a DM but I am not a grognard. I don't mind the no negatives but I also understand why they existed. For me, my middle road is one fixed (there are inherent differences) plus one floating (training) with a negative that can be offset by the floating to represent that one character that is different from his fellows or to represent that elf who, while being inherently more dextrous by genetics, hones his intellect to become a great wizard of Evermeet. A Dwarf, hardy by nature, who becomes a great orator and story teller of the history and traditions of his people, able to move even the toughest of crowds in the dankest and dingiest bars of Baldur's Gate. A Half-Orc, who is incredibly strong due to her heritage, also has grown to be wise in the ways of the world, and many underestimate her because of this (charisma penalty if you use ASP). [/QUOTE]
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