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How do you like your ASIs?
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<blockquote data-quote="Lyxen" data-source="post: 8458342" data-attributes="member: 7032025"><p>I'm not so sure, and in particular I see a lot of noise about flying races in particular. Also, as a reminder, the Variant Human is that, an option, just as feats are. And multiclassing, which is why we are being very careful with them as they are the main source of power gap.</p><p></p><p></p><p></p><p>Only, to justify the above, they can't choose, they have to put their racial ASIs in their class choices to avoid widening, if ever slightly, the power gap.</p><p></p><p>The thing is that, once more, there is nothing inherently bad, but if one is concerned about the power gap and the power creep (and as a former 3e player, or even AD&D UA player, I'm very concerned about that), one should not assume that options are in play, and I think it's a rather bad design principle to say "oh, there is not much power gap/creep with that new option, there was much more with the previous ones", my answer to that is "just remove all these options which don't bring much to the game". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Lyxen, post: 8458342, member: 7032025"] I'm not so sure, and in particular I see a lot of noise about flying races in particular. Also, as a reminder, the Variant Human is that, an option, just as feats are. And multiclassing, which is why we are being very careful with them as they are the main source of power gap. Only, to justify the above, they can't choose, they have to put their racial ASIs in their class choices to avoid widening, if ever slightly, the power gap. The thing is that, once more, there is nothing inherently bad, but if one is concerned about the power gap and the power creep (and as a former 3e player, or even AD&D UA player, I'm very concerned about that), one should not assume that options are in play, and I think it's a rather bad design principle to say "oh, there is not much power gap/creep with that new option, there was much more with the previous ones", my answer to that is "just remove all these options which don't bring much to the game". :p [/QUOTE]
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