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How do you like your ASIs?
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<blockquote data-quote="Lyxen" data-source="post: 8458551" data-attributes="member: 7032025"><p>And once more, you seem determined to find a fault there. I have explained to you multiple times what the difference is. And as for the race choice after rolling the dice, first it's easy to fix by asking people to choose their race/class first, and second, this is why humans are still viable for those who really want higher stats.</p><p></p><p></p><p></p><p>I didn't think we were, it's not the title of the thread, and I usually don't participate in threads about the future editions because it's so uncertain that it's utterly pointless and degenerates in 5e bashing 99% of the time. For me, it's just about Floating ASIs as currently available in the game.</p><p></p><p></p><p></p><p>And have I not also said that there is a wide range of behaviours here ? <em>sigh</em></p><p></p><p></p><p></p><p>The fact that 4d6k3 usually gives slightly higher rolls has little to do with optimisation, unless you allow people to add their ASIs wherever they want, in which case it makes it WAY better (which is another reason for not allowing floating ASIs). Don't confuse the two, optimisers are frustrated by rolling stats because of all these odd numbers. And the reasons for the optimisers (the true ones, not the uncountable copycats all over the place) to use standard arrays is that it allows them to get exactly what they want where they want, and to compare results.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8458551, member: 7032025"] And once more, you seem determined to find a fault there. I have explained to you multiple times what the difference is. And as for the race choice after rolling the dice, first it's easy to fix by asking people to choose their race/class first, and second, this is why humans are still viable for those who really want higher stats. I didn't think we were, it's not the title of the thread, and I usually don't participate in threads about the future editions because it's so uncertain that it's utterly pointless and degenerates in 5e bashing 99% of the time. For me, it's just about Floating ASIs as currently available in the game. And have I not also said that there is a wide range of behaviours here ? [I]sigh[/I] The fact that 4d6k3 usually gives slightly higher rolls has little to do with optimisation, unless you allow people to add their ASIs wherever they want, in which case it makes it WAY better (which is another reason for not allowing floating ASIs). Don't confuse the two, optimisers are frustrated by rolling stats because of all these odd numbers. And the reasons for the optimisers (the true ones, not the uncountable copycats all over the place) to use standard arrays is that it allows them to get exactly what they want where they want, and to compare results. [/QUOTE]
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