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How do you like your ASIs?
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<blockquote data-quote="Vince_Snetterton" data-source="post: 8458604" data-attributes="member: 7033114"><p>Roll4, choose 3, 6 times, will over time, produce 2.13 more attribute points than std array or an optimised 27 point buy.</p><p></p><p>I am an optimiser at heart. No bones about it. I feel that my char (already vastly superior to the average NPC of 10's across the board) must be good at his chosen profession, otherwise why do it? As the Joker wisely said "If you are good at something, never do it for free." I don't watch professional sports to watch the worst, or even the very good, compete. I watch the best do what the best do best. </p><p></p><p>That being said, I am currently in a game where the DM had us roll stats (which I hate, for the reasons you give), and he goes even further, where you roll 4 dice, choose 3, and do that SEVEN times. I ended up with a bizarre set, where my Bladesinger started, at level 1, with 10's in 2 stats, a 9, a 12 in Con, but a 20 in Dex, and 18 in Int (High Elf PHB). I offered to lower the Dex to 16 and take 14 in Wis. No, he likes crazy stats.</p><p></p><p>I STARTED with an AC of 22 (Mage Armour + Dex + Bladesinger), 27 if Shield spell is applied. That is ridiculous for any 1st level char. It is ridiculous for a 8th level char. Before anyone says "well, you could have started with a 10 or 11 or 13 in Int", read my comment about watching pro sports. There is ridiculous on both ends of the spectrum. There are those that think it is hysterical to gimp a char into total uselessness, and have the other players pick up the slack, and then there are nightmare scenarios, like mine, at the other end of the spectrum.</p><p></p><p>Rolling stats is the fundamental problem when coupled with Floating ASI's. My char was designed with static ASI's and a truly weird set of dice rolls. </p><p></p><p>The game is built around bounded accuracy. Rolling stats wrecks that. Floating ASI's allows for the potential to make it even worse.</p></blockquote><p></p>
[QUOTE="Vince_Snetterton, post: 8458604, member: 7033114"] Roll4, choose 3, 6 times, will over time, produce 2.13 more attribute points than std array or an optimised 27 point buy. I am an optimiser at heart. No bones about it. I feel that my char (already vastly superior to the average NPC of 10's across the board) must be good at his chosen profession, otherwise why do it? As the Joker wisely said "If you are good at something, never do it for free." I don't watch professional sports to watch the worst, or even the very good, compete. I watch the best do what the best do best. That being said, I am currently in a game where the DM had us roll stats (which I hate, for the reasons you give), and he goes even further, where you roll 4 dice, choose 3, and do that SEVEN times. I ended up with a bizarre set, where my Bladesinger started, at level 1, with 10's in 2 stats, a 9, a 12 in Con, but a 20 in Dex, and 18 in Int (High Elf PHB). I offered to lower the Dex to 16 and take 14 in Wis. No, he likes crazy stats. I STARTED with an AC of 22 (Mage Armour + Dex + Bladesinger), 27 if Shield spell is applied. That is ridiculous for any 1st level char. It is ridiculous for a 8th level char. Before anyone says "well, you could have started with a 10 or 11 or 13 in Int", read my comment about watching pro sports. There is ridiculous on both ends of the spectrum. There are those that think it is hysterical to gimp a char into total uselessness, and have the other players pick up the slack, and then there are nightmare scenarios, like mine, at the other end of the spectrum. Rolling stats is the fundamental problem when coupled with Floating ASI's. My char was designed with static ASI's and a truly weird set of dice rolls. The game is built around bounded accuracy. Rolling stats wrecks that. Floating ASI's allows for the potential to make it even worse. [/QUOTE]
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