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<blockquote data-quote="JiffyPopTart" data-source="post: 8459187" data-attributes="member: 4881"><p>I had a portion of my campaign where the PCs spent hours in a demiplane slaying a dragon where time ran very fast as compared to their home plane.</p><p></p><p>When they returned thousands of years had passed, the elves had all died out, and magic was gone from the world. With the help of some helicopter flying dwarves they were able to adventure the radioactive wasteland and locate the last raining magician, the elf who was head of the mage academy in their time who had lichified himself. The lich was able to destroy his reality and use the energies to cast a one-time ritual to send the PCs back to their original time but with knowledge of what would happen to the world if they didn't alter some important events.</p><p></p><p>The adventure was awesome and built on a heavily slathered layer of Rule 0.</p><p></p><p>Or do you want to hear about the time my campaign was set in the imagination of a child on the border of becoming a teen and how it reflected in the fantasy world as an impending apocalypse?</p><p></p><p>Rule 0 is the key to the shackles of worn out tropes.</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 8459187, member: 4881"] I had a portion of my campaign where the PCs spent hours in a demiplane slaying a dragon where time ran very fast as compared to their home plane. When they returned thousands of years had passed, the elves had all died out, and magic was gone from the world. With the help of some helicopter flying dwarves they were able to adventure the radioactive wasteland and locate the last raining magician, the elf who was head of the mage academy in their time who had lichified himself. The lich was able to destroy his reality and use the energies to cast a one-time ritual to send the PCs back to their original time but with knowledge of what would happen to the world if they didn't alter some important events. The adventure was awesome and built on a heavily slathered layer of Rule 0. Or do you want to hear about the time my campaign was set in the imagination of a child on the border of becoming a teen and how it reflected in the fantasy world as an impending apocalypse? Rule 0 is the key to the shackles of worn out tropes. [/QUOTE]
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