Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you like your ASIs?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Swarmkeeper" data-source="post: 8459678" data-attributes="member: 6921763"><p>I appreciate your analysis. </p><p>+2 vs +3 is the discussion point because without ASI the most a PC could have in their main stat at character generation is 15 (+2 mod) and with ASI they could have a 16 or 17 (+3 mod). Presumptions include point buy (or standard array) and putting your high score into your main stat.</p><p></p><p></p><p>So an additional BI per long rest between +2 and +3 - that could be noticeable in the course of an adventuring day.</p><p></p><p></p><p>1 extra use of these things per long rest. That checks.</p><p></p><p></p><p>Not sure if I follow your math here. The difference between saving against a DC 12 vs a DC 13 is exactly 5% (assuming an enemy had to roll to save). My argument is that this is just not noticeable in gameplay if it happens on average 1 out of 20 times. The enemy is <em>far </em>more likely to fail or succeed handily than fail/succeed by 1.</p><p></p><p></p><p>Again, just 5% difference between +2 and +3 - when rolls are even required. Your possible/not possible threshold is DC of 22 vs 23 which is approaching very difficult territory. Good thing to save that BI for!</p><p></p><p></p><p>The bard does not prepare spells. They know what they know and can cast them according to their spell slots. </p><p>This argument would apply to a Wizard, Cleric, or Druid, though - although number of prepared spells is driven far more by caster level as play progresses. A one spell difference in prepared spells due to a +2 vs +3, I would argue, is not meaningful at low levels where spell slots are the main limiter.</p><p></p><p></p><p>The question was: do you see a noticeable and meaningful difference in gameplay at the table between a +2 and a +3 modifier. The answer, after my critique of your analysis, seems to be: "sorta" in that the Bard has 1 fewer BIs to dole out (or use to fuel other abilities).</p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 8459678, member: 6921763"] I appreciate your analysis. +2 vs +3 is the discussion point because without ASI the most a PC could have in their main stat at character generation is 15 (+2 mod) and with ASI they could have a 16 or 17 (+3 mod). Presumptions include point buy (or standard array) and putting your high score into your main stat. So an additional BI per long rest between +2 and +3 - that could be noticeable in the course of an adventuring day. 1 extra use of these things per long rest. That checks. Not sure if I follow your math here. The difference between saving against a DC 12 vs a DC 13 is exactly 5% (assuming an enemy had to roll to save). My argument is that this is just not noticeable in gameplay if it happens on average 1 out of 20 times. The enemy is [I]far [/I]more likely to fail or succeed handily than fail/succeed by 1. Again, just 5% difference between +2 and +3 - when rolls are even required. Your possible/not possible threshold is DC of 22 vs 23 which is approaching very difficult territory. Good thing to save that BI for! The bard does not prepare spells. They know what they know and can cast them according to their spell slots. This argument would apply to a Wizard, Cleric, or Druid, though - although number of prepared spells is driven far more by caster level as play progresses. A one spell difference in prepared spells due to a +2 vs +3, I would argue, is not meaningful at low levels where spell slots are the main limiter. The question was: do you see a noticeable and meaningful difference in gameplay at the table between a +2 and a +3 modifier. The answer, after my critique of your analysis, seems to be: "sorta" in that the Bard has 1 fewer BIs to dole out (or use to fuel other abilities). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you like your ASIs?
Top