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How do you like your ASIs?
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<blockquote data-quote="Neonchameleon" data-source="post: 8459867" data-attributes="member: 87792"><p>If people are feeling disadvantaged or annoyed then it does have a noticeable, meaningful effect on gameplay. And I'm one of those who finds not reaching what is, for practical purposes, the game's benchmark to be annoying.</p><p></p><p>In order from best to worst as far as I'm concerned:</p><ol> <li data-xf-list-type="ol">No racial ASIs. They are the single most boring way to differentiate races in D&D and I don't think much of value would be lost if they went. If you're not going to go in don't go in at all.</li> <li data-xf-list-type="ol">13th Age style Class Based ASIs on top of racial ASIs which you can reallocate if you double up. So a wizard <em>always</em> can get +2 Int from being a wizard, but the secondary stats are influenced by races.</li> <li data-xf-list-type="ol">Pure floating ASIs. This, to me, is a patch that is effectively a way of saying no racial ASIs while being fiddly and annoying.</li> <li data-xf-list-type="ol">Flex ASIs, 4e style. Where there are multiple options for ASIs for each race but defined strengths. This just feels like an inferior version of the 13th Age style.</li> <li data-xf-list-type="ol">Fixed ASIs with negatives. If you're going to go in go all the way. I dislike this but it does add worldbuilding.</li> <li data-xf-list-type="ol">Fixed ASIs without negatives. If you can't reach the benchmarks it might as well be a negative but without the worldbuilding benefits.</li> </ol></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8459867, member: 87792"] If people are feeling disadvantaged or annoyed then it does have a noticeable, meaningful effect on gameplay. And I'm one of those who finds not reaching what is, for practical purposes, the game's benchmark to be annoying. In order from best to worst as far as I'm concerned: [LIST=1] [*]No racial ASIs. They are the single most boring way to differentiate races in D&D and I don't think much of value would be lost if they went. If you're not going to go in don't go in at all. [*]13th Age style Class Based ASIs on top of racial ASIs which you can reallocate if you double up. So a wizard [I]always[/I] can get +2 Int from being a wizard, but the secondary stats are influenced by races. [*]Pure floating ASIs. This, to me, is a patch that is effectively a way of saying no racial ASIs while being fiddly and annoying. [*]Flex ASIs, 4e style. Where there are multiple options for ASIs for each race but defined strengths. This just feels like an inferior version of the 13th Age style. [*]Fixed ASIs with negatives. If you're going to go in go all the way. I dislike this but it does add worldbuilding. [*]Fixed ASIs without negatives. If you can't reach the benchmarks it might as well be a negative but without the worldbuilding benefits. [/LIST] [/QUOTE]
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