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<blockquote data-quote="jmartkdr2" data-source="post: 8459989" data-attributes="member: 7017304"><p>It's FOMO. If all the numbers were hidden (ie the dm did all the die rolling behind a screen and you never actually saw your character's sheet) I would bet no one would be able to tell who had a 14 and who had a 16 in their key ability. You might feel a bigger difference, but it'd probably be closer to a 12 to 18 gap before people reliably guess who's got the better number (just based on experience and gut feelings, here.)</p><p></p><p>But I don't recall ever playing that way. I have my sheet in front of me, and I can see the numbers, and I add them to my own rolls. I know that I could have had a 16, but chose not because X: if X isn't a compelling reason, I'm going to feel like I made a dumb choice every time I roll a die and add my key ability, which is likely to be the majority of dice rolls. Especially those times I miss by 1. We don't start perceiving the game at the results phase, after all.</p><p></p><p>(If numbers really didn't matter than it wouldn't matter if they were fixed or floating anyways, any more than it matters if players can pick purple as an eye color.)</p><p></p><p>Now maybe X is a compelling reason: Relentless Endurance is a really cool feature for any class - but maybe it ain't and picking an elf when I wanted to use a longsword was a bad idea even though I have this really cool mini of a longsword-wielding elf I wanted to play but now it's not as fun as it could be because elves are dexy and not strong. Not noticeably to other players, but noticeably to me, because it's right there on the to of my sheet.</p><p></p><p>So I guess the argument for floating here is: why should it cost me something to play a longsword-wielding elf?</p></blockquote><p></p>
[QUOTE="jmartkdr2, post: 8459989, member: 7017304"] It's FOMO. If all the numbers were hidden (ie the dm did all the die rolling behind a screen and you never actually saw your character's sheet) I would bet no one would be able to tell who had a 14 and who had a 16 in their key ability. You might feel a bigger difference, but it'd probably be closer to a 12 to 18 gap before people reliably guess who's got the better number (just based on experience and gut feelings, here.) But I don't recall ever playing that way. I have my sheet in front of me, and I can see the numbers, and I add them to my own rolls. I know that I could have had a 16, but chose not because X: if X isn't a compelling reason, I'm going to feel like I made a dumb choice every time I roll a die and add my key ability, which is likely to be the majority of dice rolls. Especially those times I miss by 1. We don't start perceiving the game at the results phase, after all. (If numbers really didn't matter than it wouldn't matter if they were fixed or floating anyways, any more than it matters if players can pick purple as an eye color.) Now maybe X is a compelling reason: Relentless Endurance is a really cool feature for any class - but maybe it ain't and picking an elf when I wanted to use a longsword was a bad idea even though I have this really cool mini of a longsword-wielding elf I wanted to play but now it's not as fun as it could be because elves are dexy and not strong. Not noticeably to other players, but noticeably to me, because it's right there on the to of my sheet. So I guess the argument for floating here is: why should it cost me something to play a longsword-wielding elf? [/QUOTE]
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