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How do you like your ASIs?
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<blockquote data-quote="clearstream" data-source="post: 8460541" data-attributes="member: 71699"><p>That elicits two thoughts</p><ol> <li data-xf-list-type="ol">Baseline 5th edition is very easy, and for our group nothing would be 'required' on that basis. Flat 10s would do. But thinking on that, would you therefore agree that less mechanically capable players might 'require' much higher ability scores?</li> <li data-xf-list-type="ol">We prefer more mechanical challenge, so what is 'required' for us is actually lower than PHB recommends. We use a low-random ability score generation, allocate in order generated, and we still value the floating ASIs for the ability to tweak a character toward our concept, or just to make it more satisfying in play.</li> </ol><p></p><p>That makes sense, and is what informs my thoughts about baseline and required, above.</p><p></p><p></p><p>'Slim' doesn't match well my experience of how these are used at the table, over years of regular campaigns. I'd say that with the exception of characters jumping for something like GWM, most players tweak ability scores first, then maybe a feat second (although simply all ability score bumps is very common in my experience.)</p></blockquote><p></p>
[QUOTE="clearstream, post: 8460541, member: 71699"] That elicits two thoughts [LIST=1] [*]Baseline 5th edition is very easy, and for our group nothing would be 'required' on that basis. Flat 10s would do. But thinking on that, would you therefore agree that less mechanically capable players might 'require' much higher ability scores? [*]We prefer more mechanical challenge, so what is 'required' for us is actually lower than PHB recommends. We use a low-random ability score generation, allocate in order generated, and we still value the floating ASIs for the ability to tweak a character toward our concept, or just to make it more satisfying in play. [/LIST] That makes sense, and is what informs my thoughts about baseline and required, above. 'Slim' doesn't match well my experience of how these are used at the table, over years of regular campaigns. I'd say that with the exception of characters jumping for something like GWM, most players tweak ability scores first, then maybe a feat second (although simply all ability score bumps is very common in my experience.) [/QUOTE]
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