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<blockquote data-quote="clearstream" data-source="post: 8460658" data-attributes="member: 71699"><p>So "required" means "<em>these ability scores are required in order to escape the grindiness entailed by the PHB / DMG baseline for encounters at mid and late levels</em>'?</p><p></p><p>That's quite interesting, it would seem to call for agreement that</p><ol> <li data-xf-list-type="ol">there is such grindiness</li> <li data-xf-list-type="ol">it doesn't matter what might be required at early levels</li> <li data-xf-list-type="ol">and for the argument to hand, presumably that having 18 instead of 16 at mid-levels has no consequence on mitigating the grindiness</li> <li data-xf-list-type="ol">and likewise that having 20 instead of 18 at high-levels has no consequence on mitigating the grindiness</li> <li data-xf-list-type="ol">and notice that we are open to disagreement about consequence</li> </ol><p>But the more interesting question is, how do you measure grindiness? It cannot be simply game-minutes, rather it must be something about those minutes that makes them unsatisfactory. It cannot be minutes-to-level, because it might be better for some groups to take more rather than less time to level.</p><p></p><p>What is grindiness, to your mind? How is it measured?</p></blockquote><p></p>
[QUOTE="clearstream, post: 8460658, member: 71699"] So "required" means "[I]these ability scores are required in order to escape the grindiness entailed by the PHB / DMG baseline for encounters at mid and late levels[/I]'? That's quite interesting, it would seem to call for agreement that [LIST=1] [*]there is such grindiness [*]it doesn't matter what might be required at early levels [*]and for the argument to hand, presumably that having 18 instead of 16 at mid-levels has no consequence on mitigating the grindiness [*]and likewise that having 20 instead of 18 at high-levels has no consequence on mitigating the grindiness [*]and notice that we are open to disagreement about consequence [/LIST] But the more interesting question is, how do you measure grindiness? It cannot be simply game-minutes, rather it must be something about those minutes that makes them unsatisfactory. It cannot be minutes-to-level, because it might be better for some groups to take more rather than less time to level. What is grindiness, to your mind? How is it measured? [/QUOTE]
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