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<blockquote data-quote="Vaalingrade" data-source="post: 8464574" data-attributes="member: 82524"><p>That's where I started doubting the value of WotC's playtest method. It was more about establishing the orthodoxy than making sure them game worked.</p><p></p><p>Vanilla implies flavor. Let's not give that much credit.</p><p></p><p>The subclass system contributed a lot to that. Once you decide the game needed a newbie class, the core version of the class has to accommodate that, so the entire class is pretty much tainted by 'simple' because the core restricts how much the subclass can be built out.</p></blockquote><p></p>
[QUOTE="Vaalingrade, post: 8464574, member: 82524"] That's where I started doubting the value of WotC's playtest method. It was more about establishing the orthodoxy than making sure them game worked. Vanilla implies flavor. Let's not give that much credit. The subclass system contributed a lot to that. Once you decide the game needed a newbie class, the core version of the class has to accommodate that, so the entire class is pretty much tainted by 'simple' because the core restricts how much the subclass can be built out. [/QUOTE]
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