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How Do You Like Your Extents of Progression?
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<blockquote data-quote="TwoSix" data-source="post: 9131346" data-attributes="member: 205"><p>Depends on the game and genre, certainly.</p><p></p><p>Assuming a game in the D&D-like genre (medieval fantasy, with decent amounts of magic and magitech), my preference is a game with characters that start competent but not superheroic. Probably around what 5e would rank at 3rd-4th level of competency. </p><p></p><p>Then I prefer soft scaling from then on mechanically, basically just hit points and maybe some attack numbers increasing. Most progression should be driven by the narrative and by acquisition; characters find new magic items and new techniques, undergo magical transformations, and craft specialized items as they discover new resources. The end point can be anywhere from heroic to superheroic, depending on the type of campaign.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 9131346, member: 205"] Depends on the game and genre, certainly. Assuming a game in the D&D-like genre (medieval fantasy, with decent amounts of magic and magitech), my preference is a game with characters that start competent but not superheroic. Probably around what 5e would rank at 3rd-4th level of competency. Then I prefer soft scaling from then on mechanically, basically just hit points and maybe some attack numbers increasing. Most progression should be driven by the narrative and by acquisition; characters find new magic items and new techniques, undergo magical transformations, and craft specialized items as they discover new resources. The end point can be anywhere from heroic to superheroic, depending on the type of campaign. [/QUOTE]
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