I was going to make this a poll but I think it might be a little too complex for that.
What I mean by "extents of progression" is: during the life of a given campaign, how much do your want your character to grow? My broad, easily refuted categories follow.
"Zero to Hero" -- your character starts out as a nobody and eventually rises to the heights of power (in the context of the setting). From farm boy to demi-god, or neglected orphan to master wizard quidditch champion.
"One to Hero" -- okay, you aren't completely useless at the beginning. You are competent -- a knight or a skilled normal or whatever, but you still gain great power (with or without great responsibility). Maybe an example is Batman's career from Year One to Morrison BatGod.
"Powerful Out the Gate and Only Getting Better" -- The character starts out powerful and continues to become moreso. I can't actually think of too many examples of this beyond, say, super heroes who learn to master their abilities over time.
"Always Powerful But No Progression" -- the character starts out at a powerful position but does not really "improve" (even though they may change and grow in other ways).
"Zero to Zero.5" -- You start out a schlub and barely get noticeably better at anything. Horror games do this.
"Competent With Little Change" -- like most procedural TV characters, you start out competent and while you have experiences, they don't necessarily translate to increased power or capability.
"Special Case: Gear Only Progression" -- Some RPGs do this, where you may start out a zero or competent, but in either case only new equipment (guns, power armor, space ships) amount to increases in power or capability.
I know that is an unwieldy and incomplete list, so feel free to ignore it. In any case: what kind of progression do you like for player characters in RPGs? Does it change based on game and/or genre? Does any game do your favored kind particularly well?
Thanks.
What I mean by "extents of progression" is: during the life of a given campaign, how much do your want your character to grow? My broad, easily refuted categories follow.
"Zero to Hero" -- your character starts out as a nobody and eventually rises to the heights of power (in the context of the setting). From farm boy to demi-god, or neglected orphan to master wizard quidditch champion.
"One to Hero" -- okay, you aren't completely useless at the beginning. You are competent -- a knight or a skilled normal or whatever, but you still gain great power (with or without great responsibility). Maybe an example is Batman's career from Year One to Morrison BatGod.
"Powerful Out the Gate and Only Getting Better" -- The character starts out powerful and continues to become moreso. I can't actually think of too many examples of this beyond, say, super heroes who learn to master their abilities over time.
"Always Powerful But No Progression" -- the character starts out at a powerful position but does not really "improve" (even though they may change and grow in other ways).
"Zero to Zero.5" -- You start out a schlub and barely get noticeably better at anything. Horror games do this.
"Competent With Little Change" -- like most procedural TV characters, you start out competent and while you have experiences, they don't necessarily translate to increased power or capability.
"Special Case: Gear Only Progression" -- Some RPGs do this, where you may start out a zero or competent, but in either case only new equipment (guns, power armor, space ships) amount to increases in power or capability.
I know that is an unwieldy and incomplete list, so feel free to ignore it. In any case: what kind of progression do you like for player characters in RPGs? Does it change based on game and/or genre? Does any game do your favored kind particularly well?
Thanks.