Quirky, Unique, and Other (Tailored into the group as a whole).
I go out of my way to create interesting characters,
not just interesting to me, but to the whole group. I'm not trying to showboat it, but I think a few quirks and mannerisms go a long way towards my character being remembered as a character rather than just me playing a game. So I've done cross-gender gaming, strong regional characters, liars who get caught in their own lies, manic-depressive swashbucklers, and many other kinds.
I like it when everyone's characters really stand out, when the character becomes more than just a collection of numbers, but a breathing character. "Lifelike" isn't absolutely necessary -- I like a well-played character that feels toonish or otherwsie "less than real", but I do
prefer vermisilitude.
"Useful" is nice, but most characters are -- "fitting into the group" is far more important, filling in niches otherwise left blank and specifically working to keep the group together as a group in a sensible manner.
