How do you like your PC, in relation to the other PCs?

To get the most fun out of your character, it needs to be:

  • Useful

    Votes: 92 73.6%
  • Heroic

    Votes: 54 43.2%
  • Unusual

    Votes: 32 25.6%
  • Quirky

    Votes: 40 32.0%
  • Powerful

    Votes: 23 18.4%
  • Dominant

    Votes: 4 3.2%
  • Unique

    Votes: 40 32.0%
  • Larger than life

    Votes: 17 13.6%
  • Lifelike

    Votes: 26 20.8%
  • Deviant

    Votes: 8 6.4%
  • DM

    Votes: 8 6.4%
  • Other

    Votes: 18 14.4%

Quasqueton

First Post
Consider all the above choices as relating to the adventuring party.

This is a multiple answer poll.

Quasqueton
 
Last edited:

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I'll add that I have more fun when my character is useful, has a good friend in the group, and someone who opposes him slightly (so there is some good-natured friction).

AR
 

I voted unique and useful. Most of the choices are nice, and I often aim for a few of them when I make a character, but I think those two are the ones that I simply cannot do without. If my character is not something a bit special, different to anybody else's (not necessarily in terms of race or class, but in personality and role) then I quickly become bored and do not enjoy playing him/her because I feel like I'm being uncreative. And if my character isn't at least a little useful, with a role to perform in the group, I get bored because I feel like I can have no real impact on the game world.
 

I chose usefull, heroic, and "other." To get full enjoyment from a character, I need a lot of options. Even with a ridiculously powerfull one trick pony, I get bored pretty quickly and stop enjoying the character. How about "Diverse" as my other...
 

I chose useful and quirky. I tend to let others have the glory; I don't need to be the most powerful or dish out the most damage. I usually do make my characters with one area that they can excel in.

The most important factor for me is fun. That wasn't a choice so I chose quirky. Unique to me could be interpreted as a half-drow/half-warforged Vow of Poverty Druid/Ninja and I can't deal with that junk. I tend to take simpler character builds but give them an interesting twist, especially in the role-playing department. That way I know that I'm going to have fun playing my character, regardless of stats or build.
 


I voted quirky and heroic. I just like to have characters with wierd quirks, my current character is a half-orc ranger, whose, right now, only quirk is he's civilized. Oh, yeah and all my characters have to be heroic, that doens't mean they have to have awesome stats, it just means they ain't cowards.
 

I think that unique and querky are very imporntant. Heroic is my #1, but the other 2 are very helpful for making a good character.
 

Quirky, Unique, and Other (Tailored into the group as a whole).

I go out of my way to create interesting characters, not just interesting to me, but to the whole group. I'm not trying to showboat it, but I think a few quirks and mannerisms go a long way towards my character being remembered as a character rather than just me playing a game. So I've done cross-gender gaming, strong regional characters, liars who get caught in their own lies, manic-depressive swashbucklers, and many other kinds.

I like it when everyone's characters really stand out, when the character becomes more than just a collection of numbers, but a breathing character. "Lifelike" isn't absolutely necessary -- I like a well-played character that feels toonish or otherwsie "less than real", but I do prefer vermisilitude.

"Useful" is nice, but most characters are -- "fitting into the group" is far more important, filling in niches otherwise left blank and specifically working to keep the group together as a group in a sensible manner. :)
 

Useful, Lifelike.


I like my PCs to be able to contribute in some way to the party as a whole, and to be played in a way that is consistant with the personality, background, etc of the character as I have created it.

I like to be able to really step into a character's shoes and do what it is they would realistically do in a given situation without even having to mentally step back and ask myself what that action may be. Heh, the tao of D&D; to roleplay without roleplaying. Just that groove you can get into when you've got the right mindset. I like that. Conversely, I get a little annoyed with myself when I catch myself doing something that would be grossly out of character for a given PC.
 

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