p_johnston
Adventurer
For me its an odd mix. I'll typically run a normal adventure/campaign with all the scripted encounters and then throw in a random encounter mechanic when appropriate.
For instance right now my players are in a mega dungeon and so when the first enter an area for a day, stay super long in an area, make loud noises (like thunderwave), etc they tick up a clock (stolen from Blades) and when full get an encounter. For more wilderness travel campaigns ive had players make survival rolls where failure is a random encounter.
For instance right now my players are in a mega dungeon and so when the first enter an area for a day, stay super long in an area, make loud noises (like thunderwave), etc they tick up a clock (stolen from Blades) and when full get an encounter. For more wilderness travel campaigns ive had players make survival rolls where failure is a random encounter.