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How do you make Magic Items that bestow Feat(s) on a character?

Toric An'Cu

First Post
I was just wondering what were the rules on making a maic item that bestows a feat(s) to a character. And if the feat had prerequisites how you handled those in the creation of the item as well.
 

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There really aren't good rules in the DMG, I use Artificer's Handbook from Mystic Eye. It's alternate rules for creating items but I've found that they work very well.
 

Would you happen to know those rules?
I know its possible but I am trying to make some items for some guys in our game and would like to know how to find out the cost on that, and how I would work the prerequistes on some feats too.

Thanks in advance
 

There aren't any official rules for it. I've ruled that putting feats into items is a 'lost art' in my game- you might occasionally find 'em, but you can't make 'em.
 

If you look under weapons, the mighty cleaving ability bestows Cleave on the character. That's worth a +2 weapon enhancement, or 8,000 gold. Since weapons tend to double the cost of an ability, i would say that, because cleave is the second feat in a tree, any other given feat would be 1/2 a +1, or 1,000 gold. That's just my logic. Other wise, change the price appropriately.

For example, If you want to give the character a pair of boots that bestow the Dash feat from Complete Warrior, it should cost somewhere around 1,000 gold because it takes up a slot. A ring of greater spell penetration would probably cost about 4,000 gold. That sounds about right to me. Any thoughts?
 

Malcolm the only thing I can see wrong with what your saying is mighty cleave only gives you an extra cleave attack if you already have cleave. It does give you a cleave attack if you do not have it, but it give you that becouse of the spell cast on it which makes it mighty cleave, and that is Divine Power. So its based on magic spell. In that regaurd should I find a spell that I could say relate's to the feat I am trying to put on it and use it as the basis for the enchantment? example feat: lighting reflexes or improved initiative I would cast hast on a pair of boots not for the purpose of letting the be able to use the spell hast but to act as if they have those feats?

I was sorta hoping for more of a formula answer (like in the magic item creation tables in the DMG) that was legit.
 

Toric An'Cu said:
Would you happen to know those rules?

It's a different system, works out to about the same money wise. But in gerneal a feat item is treated as about +2 with an additional +1 per prerequiste feat required.
 

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