Manbearcat
Legend
Oh. You meant that kind of immersive. Ok, I make horrible jokes that are not funny at all.
I don't have much to add beyond what the best and brightest at ENWORLD have already added (and are surely still to add). I'm sure techniques are pretty similar across the board.
My only advice would be this on descriptions of sensory information. Deliver them with gravitas, but do not ramble. Be concise and pointed. If your descriptions are too long and incoherent your players will glaze over, forget what you said, be pulled out of the setting and the entire point of the exercise will not just be for naught; it will actually be counterproductive to immersive interests. Go with simple but provocative descriptors, metaphors and similes:
- The moaning wind.
- The carrion stench of death.
- Clouds the hue of kiln-fired clay.
- The flowing robes were soft velvet, staking the claim of a leisured life, but the wet, crusted crimson said otherwise.
- His eyes were a predator's; sharp, aware, missing nothing.
Etc. Simple, concise but provocative. Challenge your players to respond in kind. With luck, time and training, they will learn the craft themselves, further enriching the whole.
I don't have much to add beyond what the best and brightest at ENWORLD have already added (and are surely still to add). I'm sure techniques are pretty similar across the board.
My only advice would be this on descriptions of sensory information. Deliver them with gravitas, but do not ramble. Be concise and pointed. If your descriptions are too long and incoherent your players will glaze over, forget what you said, be pulled out of the setting and the entire point of the exercise will not just be for naught; it will actually be counterproductive to immersive interests. Go with simple but provocative descriptors, metaphors and similes:
- The moaning wind.
- The carrion stench of death.
- Clouds the hue of kiln-fired clay.
- The flowing robes were soft velvet, staking the claim of a leisured life, but the wet, crusted crimson said otherwise.
- His eyes were a predator's; sharp, aware, missing nothing.
Etc. Simple, concise but provocative. Challenge your players to respond in kind. With luck, time and training, they will learn the craft themselves, further enriching the whole.