how do you play games?

what do you do when playing a game?


I like the exploring and puzzle solving part as much as the hack and slash, with a moderate amount of roleplaying. This is sadly lacking in most adventures these days (the puzzle part anyway) since the trend is for the character to solve things instead of the player.
 

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I like an even mix of action and roleplaying. Action doesn't necessarily imply combat, either--chases, trap disarming, as long as it's active.
 

My natural tendency is "I am not what you call a hack and slasher, but to much talking gets boring fast," but with the right group I can get more into the roleplaying side of things.

Keeping it interesting is most important. A heavier roleplaying adventure with intrigue, suspense and mystery is fine. A heavier roleplaying adventure with characters spending the majority of sessions talking to the shopkeepers and patrons of the inns can get boring.
 

to me, role playing is even strategy, knowing when to do what. I have a friend who plays wow, and all he plays is a fighter repeating the same moves over and over. He fits in the first category :).
but ya, that’s why I am not buying most of the new supplements. There making the game more hack and slash, like magic item compendium, I will by, but not tomb of battle- book of nine swords, its just a fighter version of magic. Previous mentions about adventures and rogue stuff is also examples of hack slash.
ben
 

Give me a clear idea of what the campaign is going to be and I'll go for that. If it's to be heavy roleplaying, light combat, I can make my character concept for that. If it's to be heavy fighting, light talking, then when we're out of the adventure site, let's keep the talking to a minimum so we can get back to completing the mission. Just don't try changing in the middle because then there'll be several sessions when I'm trying to do one when the DM is thinking the other.
 


I can't vote. In some sessions we'll hack'n'slash, in others we'll RP intensely... but we don't try to maintain any type of balance. We just like every aspect of the game, so all of one, all of the other, or a bit of both, it's different but just as much fun. Variety's good.

Plus, here I'm just speaking of DnD. We play other RPGs, like Vampire: The Requiem and WoD games too, in which case it's going to be less tactical, for immersive role-playing, less team-spirited and more mystery and politically-oriented characters... once again variety is good. Liking one aspect of RPGs doesn't make me dislike the others. I love them all.
 
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