Li Shenron
Legend
When you decide to "power-up" the PCs for any reason, what do you usually give them?
I guess it depends on the reason why you're giving something extra, but what is the most common for you?
IMXP most DMs I have seen just give the players more points in the point-buy system. However these usually end up being used for raising the main ability as high as possible, which doesn't make the game more interesting, only easier. Some players would put those extra points in Dex or Con just to improve their defenses instead, while it's rare to see them raise a secondary stat to open up for a new character type, like a high-Str wizard or a high-Wis fighter for instance, because it's usually not the most convenient thing to do.
Giving extra magic equipment can provide either more power or flexibility: IMXP if the players can choose it'll be power again, but if the DM instead chooses or rolls randomly then it can be more interesting. I usually think there's way enough equipment anyway, and I wouldn't want more than that.
If you're doing this since the start of a campaign, you could empower PCs with a variant system altogether like Gestalt rules, although that's a heavy change overall.
So what do you usually do? If I have to boost the PCs a little, I think I'd rather give them extra feats and skill points after all. Up to a point of course, because too many feats water down the fighter class while too many skill points water down the rogue class, and both water down the human race. Skills are limited by the PHB list, so you can't give too many points here or you'll just end up spending them in something which the party already has, but feats are limitless and therefore my favourite way of boosting up the PCs.
I guess it depends on the reason why you're giving something extra, but what is the most common for you?
IMXP most DMs I have seen just give the players more points in the point-buy system. However these usually end up being used for raising the main ability as high as possible, which doesn't make the game more interesting, only easier. Some players would put those extra points in Dex or Con just to improve their defenses instead, while it's rare to see them raise a secondary stat to open up for a new character type, like a high-Str wizard or a high-Wis fighter for instance, because it's usually not the most convenient thing to do.
Giving extra magic equipment can provide either more power or flexibility: IMXP if the players can choose it'll be power again, but if the DM instead chooses or rolls randomly then it can be more interesting. I usually think there's way enough equipment anyway, and I wouldn't want more than that.
If you're doing this since the start of a campaign, you could empower PCs with a variant system altogether like Gestalt rules, although that's a heavy change overall.
So what do you usually do? If I have to boost the PCs a little, I think I'd rather give them extra feats and skill points after all. Up to a point of course, because too many feats water down the fighter class while too many skill points water down the rogue class, and both water down the human race. Skills are limited by the PHB list, so you can't give too many points here or you'll just end up spending them in something which the party already has, but feats are limitless and therefore my favourite way of boosting up the PCs.