Scott Christian
Hero
With all the discussion around roleplaying elves, dwarves, dragonborne, etc. I was wondering, what are the common ways you see your table/players/DM's roleplay the races?
I'll give it a go:
Side Note: I get that all these are personality traits and could be applied to any race. I'm just mentioning the more consistent patterns I see with certain races and wondering if your players do them as well. After all, personality can be learned, in large part, by culture. So my guess is these players are playing the character's cultural personalities.
Side Note Number 2: They do leave room for individual personality. Like the elf gets excited about historical ruins in Chult, transforming from a non-emotional character to a fascinated child.
I'll give it a go:
- One player in our group does a great job at playing a "traditional" halfling. Always a little afraid when combat starts, kind of a jokester, food discussions abound, and even the word choice and language is pretty spot on. Not to mention naively friendly.
- Another player does an interesting job at playing a tabaxi. Describes mannerisms such as making bed rolls smell from spraying them, being elusive when he doesn't need to, and a good job at describing facial expressions, especially with whiskers.
- We have a person playing an elf that plays the logical elf. A bit like Spock in the sense that they feel time will come and go and things will right themselves, so for many things, it's not necessary to get worked up over. This has come across in several sessions; be it understanding that Pterafolk need to eat to so we shouldn't fault them for hunting Tabaxi or staring at the sky and waxing non-emotionally of the stars and how they used to be, almost like a lecture.
Side Note: I get that all these are personality traits and could be applied to any race. I'm just mentioning the more consistent patterns I see with certain races and wondering if your players do them as well. After all, personality can be learned, in large part, by culture. So my guess is these players are playing the character's cultural personalities.
Side Note Number 2: They do leave room for individual personality. Like the elf gets excited about historical ruins in Chult, transforming from a non-emotional character to a fascinated child.