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General Tabletop Discussion
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How Do You "Roll Up" Ability Scores?
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<blockquote data-quote="ezo" data-source="post: 9190286" data-attributes="member: 7037866"><p>Yeah, yeah, friendly smendly... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /></p><p></p><p>It doesn't REWARD and PUNISH as you seem to think. It potentially does it, certainly, if you wish, but the player who rolled -1 might then get a total of 3 as well. And neither of them will be great compared to the player who rolls +11 or something.</p><p></p><p>But, again, if your group agrees to roll 4d6-L then you are accepting that sometimes it'll be great, and other times it'll suck (if those numbers are <em>that</em> important to you). Part of what makes that system appeal to players is the randomness and luck that comes into it. Just as if you do 3d6 in order, etc.</p><p></p><p></p><p>And yet, they so often do... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p></p><p>There's nothing wrong with an array. I mean, look at the system we're using now in our game. Everyone gets +7 total modifiers....</p><p></p><p>If your table can't agree on a method, that is something else. I was under the presumption that if you <em>are</em> rolling, you're ok with that and everyone does it. The one thing I'm not a fan of is different methods used in the game session 0.</p><p></p><p></p><p>Well, really there is no inequality, which is my point. You had equal chances as everyone else rolling.</p></blockquote><p></p>
[QUOTE="ezo, post: 9190286, member: 7037866"] Yeah, yeah, friendly smendly... :rolleyes: It doesn't REWARD and PUNISH as you seem to think. It potentially does it, certainly, if you wish, but the player who rolled -1 might then get a total of 3 as well. And neither of them will be great compared to the player who rolls +11 or something. But, again, if your group agrees to roll 4d6-L then you are accepting that sometimes it'll be great, and other times it'll suck (if those numbers are [I]that[/I] important to you). Part of what makes that system appeal to players is the randomness and luck that comes into it. Just as if you do 3d6 in order, etc. And yet, they so often do... :( There's nothing wrong with an array. I mean, look at the system we're using now in our game. Everyone gets +7 total modifiers.... If your table can't agree on a method, that is something else. I was under the presumption that if you [I]are[/I] rolling, you're ok with that and everyone does it. The one thing I'm not a fan of is different methods used in the game session 0. Well, really there is no inequality, which is my point. You had equal chances as everyone else rolling. [/QUOTE]
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