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How Do You "Roll Up" Ability Scores?
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<blockquote data-quote="Swarmkeeper" data-source="post: 9190989" data-attributes="member: 6921763"><p>When we start a campaign, we talk about how we'll determine PC stats during Session 0. We've used point buy in the past, once with a variation to make an 8 into a 6 and gain +1 to another stat. Our latest campaign has used 4d6 DL - no rerolls. Everyone buys in at Session 0 so... "you get what you get and you don't get upset". In any case, the variation in stats is not all that noticeable to us other than some players leaning into some weaker stats to give their character some flavor. </p><p></p><p>Intra-party "balance" doesn't seem to be as much of a priority for us as it is at some other tables either, perhaps for a few reasons: 1. 10-20% difference in some stat modifier(s) is perceptively negligible during any given session; 2. a particularly high-statted character can be viewed as a great asset in achieving the party's goal; 3. everyone at the table, the DM <em>and</em> the players, are dedicated to sharing the spotlight; 4. a weak stat in some area does not preclude a character from trying something in the game world - they might be slightly worse than the average bear at it, but it doesn't mean they are locked out of some part of the game.</p><p></p><p>Anyway, that's our table.</p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 9190989, member: 6921763"] When we start a campaign, we talk about how we'll determine PC stats during Session 0. We've used point buy in the past, once with a variation to make an 8 into a 6 and gain +1 to another stat. Our latest campaign has used 4d6 DL - no rerolls. Everyone buys in at Session 0 so... "you get what you get and you don't get upset". In any case, the variation in stats is not all that noticeable to us other than some players leaning into some weaker stats to give their character some flavor. Intra-party "balance" doesn't seem to be as much of a priority for us as it is at some other tables either, perhaps for a few reasons: 1. 10-20% difference in some stat modifier(s) is perceptively negligible during any given session; 2. a particularly high-statted character can be viewed as a great asset in achieving the party's goal; 3. everyone at the table, the DM [I]and[/I] the players, are dedicated to sharing the spotlight; 4. a weak stat in some area does not preclude a character from trying something in the game world - they might be slightly worse than the average bear at it, but it doesn't mean they are locked out of some part of the game. Anyway, that's our table. [/QUOTE]
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