Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How Do You "Roll Up" Ability Scores?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ichabod" data-source="post: 9191869" data-attributes="member: 1257"><p>I think there's going to be a variety of answers that depend on the player/table. The problem people tend to have with rolling is you can have a wide gap in ability scores/bonuses. If you have five players and you do 4d6 drop low, you can expect a difference of about 16 between the highest ability score total and the lowest ability score total. Your method would reduced that drastically, to about 2 (based on randomly selecting from all 2,277 arrays meeting your criteria). But there's a range of possibilities between 2 and 16, and different tables are going to have different desired levels of between player variability. Some may be comfortable with more than 16. I think all these different ways to roll dice are looking for the value that the table is comfortable with. Some want 0, and so everyone plays with the same array. Point buy can allow for some difference, but having a lower total is chosen by the player. They're all valid choices, it's just what you are comfortable with.</p><p></p><p>Me, I would generally be fine with what you are talking about, but I might use different restrictions. 5, 5, 13, 17, 17, 17 fits those criteria, but I'm not sure that's the sort of array I want to play with. But I think you are talking about a more general case where you 1000 decent arrays without a lot of variability between them.</p></blockquote><p></p>
[QUOTE="ichabod, post: 9191869, member: 1257"] I think there's going to be a variety of answers that depend on the player/table. The problem people tend to have with rolling is you can have a wide gap in ability scores/bonuses. If you have five players and you do 4d6 drop low, you can expect a difference of about 16 between the highest ability score total and the lowest ability score total. Your method would reduced that drastically, to about 2 (based on randomly selecting from all 2,277 arrays meeting your criteria). But there's a range of possibilities between 2 and 16, and different tables are going to have different desired levels of between player variability. Some may be comfortable with more than 16. I think all these different ways to roll dice are looking for the value that the table is comfortable with. Some want 0, and so everyone plays with the same array. Point buy can allow for some difference, but having a lower total is chosen by the player. They're all valid choices, it's just what you are comfortable with. Me, I would generally be fine with what you are talking about, but I might use different restrictions. 5, 5, 13, 17, 17, 17 fits those criteria, but I'm not sure that's the sort of array I want to play with. But I think you are talking about a more general case where you 1000 decent arrays without a lot of variability between them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How Do You "Roll Up" Ability Scores?
Top