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General Tabletop Discussion
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How Do You "Roll Up" Ability Scores?
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<blockquote data-quote="Lanefan" data-source="post: 9192093" data-attributes="member: 29398"><p>As was mine.</p><p></p><p>Part of the joy - for me, anyway - of playing (or seeing someone else) play a low-stat character into a great career is that of watching the underdog win. IME most people tend to, all other things being equal, cheer for the underdog; that's what allows movies like Rocky to resonate with the public and become big hits.</p><p></p><p>Where on the few times I've had an "overdog" character, I just take the tack that it's my job to do what I can to keep these other guys upright.</p><p></p><p>It's like a hockey team: there's going to be one or two highly-talented star players on the team whose job is to score most of the goals and there's going to be some less-talented but still enthusiatic 4th-liners whose job is to provide some energy and get the other team off their game. They're all on the same team, however, just filling different roles within said team based on their talent level; and when a 4th-liner has a great game and gets a hat trick, everyone cheers.</p><p></p><p>Sometimes the dice will give you a (potential) star. Other times it'll be a (potential) 4th-liner. Most of the time it's somewhere between those, your own personal luck notwithstanding. And I add the parenthetical "potential" in there because until the character gets played that's all it is: potential. IME starting stats are a poor (to the point of almost nonexistent) guide as to the character's likely career length, in a moderately lethal game/system.</p><p></p><p>If you're rolling in order, this is true. However roll-and-rearrange (which is, I think, far more common; and the poll agrees) allows you much more freedom, plus in either case you've got ASIs (or edition equivalent) to further massage your stats.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9192093, member: 29398"] As was mine. Part of the joy - for me, anyway - of playing (or seeing someone else) play a low-stat character into a great career is that of watching the underdog win. IME most people tend to, all other things being equal, cheer for the underdog; that's what allows movies like Rocky to resonate with the public and become big hits. Where on the few times I've had an "overdog" character, I just take the tack that it's my job to do what I can to keep these other guys upright. It's like a hockey team: there's going to be one or two highly-talented star players on the team whose job is to score most of the goals and there's going to be some less-talented but still enthusiatic 4th-liners whose job is to provide some energy and get the other team off their game. They're all on the same team, however, just filling different roles within said team based on their talent level; and when a 4th-liner has a great game and gets a hat trick, everyone cheers. Sometimes the dice will give you a (potential) star. Other times it'll be a (potential) 4th-liner. Most of the time it's somewhere between those, your own personal luck notwithstanding. And I add the parenthetical "potential" in there because until the character gets played that's all it is: potential. IME starting stats are a poor (to the point of almost nonexistent) guide as to the character's likely career length, in a moderately lethal game/system. If you're rolling in order, this is true. However roll-and-rearrange (which is, I think, far more common; and the poll agrees) allows you much more freedom, plus in either case you've got ASIs (or edition equivalent) to further massage your stats. [/QUOTE]
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