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General Tabletop Discussion
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How Do You "Roll Up" Ability Scores?
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<blockquote data-quote="Charlaquin" data-source="post: 9192369" data-attributes="member: 6779196"><p>Generally, when I want randomness (and I don’t always), yes, the possibility of some characters being significantly better or worse than others is part of the point. But, it should be noted, the appeal is to be able to get significantly better or worse stats than <em>your own past characters</em>. Different players getting characters with significantly better or worse stats than other players’ characters in the same party is not specifically desirable.</p><p></p><p>I think it really can’t be over-emphasized how important high lethality is to this type of play. Also, randomized treasure, and potentially randomized dungeons are huge boons to this type of play. The point is to make the game into sort of a roguelike. You’re not lovingly crafting the perfect character to play out their story over the course of a lengthy campaign. You’re generating an avatar for your next run into the dungeon, with the goal of making it as far as you can before the run eventually, inevitably, ends. Then you go again and try to get a little further. Less <em>Baldur’s Gate III</em>, more <em>Binding of Isaac</em>. In that context, if you roll up really low stats, that’s a bummer, but the worst that happens is the character sucks for a few sessions before they die, and you get another shot at a new character with better stats. If you roll up really high stats, that’s exciting, but it’s far from a guarantee of survival.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9192369, member: 6779196"] Generally, when I want randomness (and I don’t always), yes, the possibility of some characters being significantly better or worse than others is part of the point. But, it should be noted, the appeal is to be able to get significantly better or worse stats than [I]your own past characters[/I]. Different players getting characters with significantly better or worse stats than other players’ characters in the same party is not specifically desirable. I think it really can’t be over-emphasized how important high lethality is to this type of play. Also, randomized treasure, and potentially randomized dungeons are huge boons to this type of play. The point is to make the game into sort of a roguelike. You’re not lovingly crafting the perfect character to play out their story over the course of a lengthy campaign. You’re generating an avatar for your next run into the dungeon, with the goal of making it as far as you can before the run eventually, inevitably, ends. Then you go again and try to get a little further. Less [I]Baldur’s Gate III[/I], more [I]Binding of Isaac[/I]. In that context, if you roll up really low stats, that’s a bummer, but the worst that happens is the character sucks for a few sessions before they die, and you get another shot at a new character with better stats. If you roll up really high stats, that’s exciting, but it’s far from a guarantee of survival. [/QUOTE]
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