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General Tabletop Discussion
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How Do You "Roll Up" Ability Scores?
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<blockquote data-quote="TwoSix" data-source="post: 9192709" data-attributes="member: 205"><p>I feel like some player-side metagame progression would be advisable, even if not strictly necessary. In a hard rogue-like, you as a player are generally trying to master a specific dungeon or a specific area. In a more classic style high-lethality game, you'll generally have at least one player survive to move the party to a new dungeon. Since so much of roguelike progression is the player, not the character, mastering the skillset to defeat the environment, a lot of that progression will be lost in a classic style game where the dungeon changes every few sessions, and the learned skill set might not be as applicable.</p><p></p><p>As a total aside, populating low-level dungeons with magic items that primarily benefit low stat characters would be an interesting way to balance high-randomness, high-lethality dungeon crawl systems. Like elixirs of permanent +1d4 Strength, max of 14, or a headband of mental acuity, which grants an Int 13 to anyone with lower than 13 Int.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 9192709, member: 205"] I feel like some player-side metagame progression would be advisable, even if not strictly necessary. In a hard rogue-like, you as a player are generally trying to master a specific dungeon or a specific area. In a more classic style high-lethality game, you'll generally have at least one player survive to move the party to a new dungeon. Since so much of roguelike progression is the player, not the character, mastering the skillset to defeat the environment, a lot of that progression will be lost in a classic style game where the dungeon changes every few sessions, and the learned skill set might not be as applicable. As a total aside, populating low-level dungeons with magic items that primarily benefit low stat characters would be an interesting way to balance high-randomness, high-lethality dungeon crawl systems. Like elixirs of permanent +1d4 Strength, max of 14, or a headband of mental acuity, which grants an Int 13 to anyone with lower than 13 Int. [/QUOTE]
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How Do You "Roll Up" Ability Scores?
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