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General Tabletop Discussion
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How Do You "Roll Up" Ability Scores?
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<blockquote data-quote="Edgar Ironpelt" data-source="post: 9192775" data-attributes="member: 32075"><p>As I've mentioned before, I use my own house-rule random/point buy hybrid system: </p><p></p><p>Roll 3d6 for each ability score, in order, to set the <em>minimum</em> scores. Characters can then increase those scores until the total of the six reach a campaign-specific value (85 for my Brotherhood of Rangers game), with 18 being the maximum for any score. Racial adjustments get applied after this. </p><p></p><p>I'll note that I belong to the old school of "no 18 equals no fun" and so am willing to hand out what many would consider very high ability scores. Although the "Brotherhood of Rangers" game is on the high side even by my standards with average scores of 14-1/6. </p><p></p><p>What I see as advantages of this system are </p><p></p><ul> <li data-xf-list-type="ul">Players can get an 18 in a desired ability score if they want, due to the high scores overall. Alternatively, they can (usually) take above-average scores overall, without a very high one.</li> <li data-xf-list-type="ul">Players <em>might</em> be able to get a dump stat if they desire one, but it's not either required or guaranteed that they do so. I dislike "Every character has a dump stat" and this allows dump stats sometimes while keeping them from being ubiquitous.</li> <li data-xf-list-type="ul">Players will sometimes be "stuck" with an unexpected and possibly undesired high ability score. If the player wants to play a Barbarian, and rolls a 17 for INT, then the character can be a Barbarian with a 17 INT.</li> </ul></blockquote><p></p>
[QUOTE="Edgar Ironpelt, post: 9192775, member: 32075"] As I've mentioned before, I use my own house-rule random/point buy hybrid system: Roll 3d6 for each ability score, in order, to set the [I]minimum[/I] scores. Characters can then increase those scores until the total of the six reach a campaign-specific value (85 for my Brotherhood of Rangers game), with 18 being the maximum for any score. Racial adjustments get applied after this. I'll note that I belong to the old school of "no 18 equals no fun" and so am willing to hand out what many would consider very high ability scores. Although the "Brotherhood of Rangers" game is on the high side even by my standards with average scores of 14-1/6. What I see as advantages of this system are [LIST] [*]Players can get an 18 in a desired ability score if they want, due to the high scores overall. Alternatively, they can (usually) take above-average scores overall, without a very high one. [*]Players [I]might[/I] be able to get a dump stat if they desire one, but it's not either required or guaranteed that they do so. I dislike "Every character has a dump stat" and this allows dump stats sometimes while keeping them from being ubiquitous. [*]Players will sometimes be "stuck" with an unexpected and possibly undesired high ability score. If the player wants to play a Barbarian, and rolls a 17 for INT, then the character can be a Barbarian with a 17 INT. [/LIST] [/QUOTE]
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How Do You "Roll Up" Ability Scores?
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